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A "Fewer" Features Variant!?! (+)
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<blockquote data-quote="Kobold Stew" data-source="post: 8515277" data-attributes="member: 23484"><p>This is interesting, but it works better for some classes than others. Here's a quick sample of the choices I might make, up to level 10. Some work better than others.</p><p></p><p>Some lose nothing:</p><p><strong>Warlock</strong>: Pact Magic, Invocations, Patron-Level 1 feature, ASI, Pact Boon, Patron-Level 6 feature, Expanded Spell list, ASI, (nothing to choose), Patron-Level 10 feature.</p><p>--> Warlock gets everything, even extended spell list, and has a slot to spare at level 9.</p><p></p><p><strong>Wizard</strong>: Spellcasting, Tradition ability, Arcane Recovery, ASI, Savant, Tradition, (nothing to choose), ASI, (nothing to choose), Tradition Feature.</p><p>--> Wizards get everything, even savant, and has two spare slots. At a minimum, this would suggest that cantrips, spells, and ritual casting should all be separate choices.</p><p></p><p><strong>Sorcerer</strong>: Spellcasting, font, Metamagic, ASI, level 1 origin ability, level 6 origin ability, (nothing to choose), ASI, (nothing to choose), (nothing to choose?)</p><p>--> Again, a spellcaster gets everything, and possibly has three dead levels (would the extra metamagic skil copme online automatically since it was chosen at level 3 and is part of the same ability? presumably).</p><p></p><p>Some lose a lot:</p><p><strong>Monk</strong>: Martial Arts, Unarmored Defense, Ki, ASI/Feat, Extra Attack, Ki-Empowered Strikes, Evasion, ASI, Stunning Strike, Unarmored Movement (and the improvement it gets at level 9).</p><p>--> The monk loses a lot of defining features; Stunning Smite comes online late, but I think Ki-empowered Strikes is just too important to remain viable. No subclass features were even in the running.</p><p></p><p><strong>Paladin</strong>: Lay on Hands, Spellcasting, Divine Smite, ASI, Extra Attack, Aura of Protection, Channel Divinity, ASI, Fighting Style, Aura of Courage.</p><p>--> T use divine smite means needing spellcasting first, so there's a big investment early that delays picking up a channel divinity and fighting style. Again, no subclass features selected, though the aura at 7 would be a reasonable possibility (making fighting style not in the running for the first ten levels).</p><p></p><p><strong>Rogue, Ranger, Fighter</strong>, are all losing out on abilities too.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8515277, member: 23484"] This is interesting, but it works better for some classes than others. Here's a quick sample of the choices I might make, up to level 10. Some work better than others. Some lose nothing: [B]Warlock[/B]: Pact Magic, Invocations, Patron-Level 1 feature, ASI, Pact Boon, Patron-Level 6 feature, Expanded Spell list, ASI, (nothing to choose), Patron-Level 10 feature. --> Warlock gets everything, even extended spell list, and has a slot to spare at level 9. [B]Wizard[/B]: Spellcasting, Tradition ability, Arcane Recovery, ASI, Savant, Tradition, (nothing to choose), ASI, (nothing to choose), Tradition Feature. --> Wizards get everything, even savant, and has two spare slots. At a minimum, this would suggest that cantrips, spells, and ritual casting should all be separate choices. [B]Sorcerer[/B]: Spellcasting, font, Metamagic, ASI, level 1 origin ability, level 6 origin ability, (nothing to choose), ASI, (nothing to choose), (nothing to choose?) --> Again, a spellcaster gets everything, and possibly has three dead levels (would the extra metamagic skil copme online automatically since it was chosen at level 3 and is part of the same ability? presumably). Some lose a lot: [B]Monk[/B]: Martial Arts, Unarmored Defense, Ki, ASI/Feat, Extra Attack, Ki-Empowered Strikes, Evasion, ASI, Stunning Strike, Unarmored Movement (and the improvement it gets at level 9). --> The monk loses a lot of defining features; Stunning Smite comes online late, but I think Ki-empowered Strikes is just too important to remain viable. No subclass features were even in the running. [B]Paladin[/B]: Lay on Hands, Spellcasting, Divine Smite, ASI, Extra Attack, Aura of Protection, Channel Divinity, ASI, Fighting Style, Aura of Courage. --> T use divine smite means needing spellcasting first, so there's a big investment early that delays picking up a channel divinity and fighting style. Again, no subclass features selected, though the aura at 7 would be a reasonable possibility (making fighting style not in the running for the first ten levels). [B]Rogue, Ranger, Fighter[/B], are all losing out on abilities too. [/QUOTE]
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