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A "Fey" template
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<blockquote data-quote="Lord Pendragon" data-source="post: 32761" data-attributes="member: 707"><p>An easier way to go about this, while still maintaining the feel I think you're aiming at, is to either do what Valorian suggested, or you can follow my suggestion, also known as the Lazy Way.</p><p></p><p>Flip through the MM and look over the creatures. Ignore the creature types listed there, but instead consider whether or not the creatures are "fey" in the folklore-ish sense. Creatures that would fall into this category include trolls, goblins, hobgoblins, as well as other actually fae-typed creatures such as pixies, brownies, and sprites.</p><p></p><p>Now simply change these creatures' types to "fae" and allow the players to choose them for PCs, maintaining the usual +ECLs, of course. This allows PCs to either choose +0 ECL creatures like the goblin, or go with more exotic creatures, like perhaps a satyr. It also gives the races a pre-defined set of "cool skillz" to use, and a framework in which to use them.</p><p></p><p>Hope that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Edit: You mentioned being concerned about high ECLs and how those PCs become unplayable. Starting off with scaled-down powers and working up to full strength may be a way to deal with this...</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 32761, member: 707"] An easier way to go about this, while still maintaining the feel I think you're aiming at, is to either do what Valorian suggested, or you can follow my suggestion, also known as the Lazy Way. Flip through the MM and look over the creatures. Ignore the creature types listed there, but instead consider whether or not the creatures are "fey" in the folklore-ish sense. Creatures that would fall into this category include trolls, goblins, hobgoblins, as well as other actually fae-typed creatures such as pixies, brownies, and sprites. Now simply change these creatures' types to "fae" and allow the players to choose them for PCs, maintaining the usual +ECLs, of course. This allows PCs to either choose +0 ECL creatures like the goblin, or go with more exotic creatures, like perhaps a satyr. It also gives the races a pre-defined set of "cool skillz" to use, and a framework in which to use them. Hope that helps. :D Edit: You mentioned being concerned about high ECLs and how those PCs become unplayable. Starting off with scaled-down powers and working up to full strength may be a way to deal with this... [/QUOTE]
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