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*Dungeons & Dragons
A "Fey" template
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<blockquote data-quote="Devon" data-source="post: 55831" data-attributes="member: 1446"><p><strong>I've worked on a Feytouched template</strong></p><p></p><p>Here is a Feytouched template I made up... it may be a good start for you:</p><p></p><p>- Devon</p><p></p><p>Feytouched template</p><p></p><p>"Feytouched" is a template that can be added to any corporeal humanoid creature of nonevil alignment (referred to hereafter as the "base creature"). Feytouched characters or creatures are usually taken away as lovers by fey creatures such as dryads or nymphs, although this template could also be applied to mortals stolen in their infancy by fairies.</p><p></p><p>A feytouched creature uses all the base creature's statistics and special abilities except as noted here.</p><p></p><p>Special Qualities: A feytouched creature retains all the special qualities of the base creature and also gains the following ones: </p><p>Low-light vision </p><p>Immune to aging: A feytouched in the mortal realms ages half as much as it did as a mortal, and does not age at all when in the fey realms.</p><p>Melancholy: A feytouched who has left the fey realm is occasionally prone to fits of melancholy. Every week, it must make a Will save (DC 10 plus the number of levels it has been feytouched) or be struck by ennui for 1d4 days, during which time it is at -1 to Wisdom-related skill rolls.</p><p></p><p>Spell-like abilities: A feytouched creatures can cast any of the following spell-like abilities, as a sorceror of their hit dice, a number of times per day equal to their hit dice: mage hand, dancing lights, ghost sound. In addition, feytouched with an Intelligence or Wisdom score of 8 or higher possess the following spell-like abilities, using their level as the caster level, as specified in the table below. Unless otherwise indicated, the ability is usable once per day.</p><p></p><p> Level Abilities</p><p>----- ---------</p><p>1-2 animal friendship (3/day)</p><p>3-4 pass without trace (2/day)</p><p>5-6 speak with animals</p><p>7-8 speak with plants</p><p>9-10 change self</p><p>11-12 plant growth</p><p></p><p>If the base creature already has one or more of these special qualities, use the better value.</p><p></p><p>Saves: Same as the base creature, modified for stat bonuses.</p><p></p><p>Abilities: Same as the base creature, except that the creature's Dexterity and Charisma scores are increased by +2.</p><p></p><p>Skills: Same as the base creature, except feytouched get a +1 racial bonus to Hide, Move Silently, Perform and Bluff checks. These bonus stack with other racial bonuses. Feytouched also get a +2 racial bonus to Hide and Move Silently checks in terrain similar to the one wherein they dwelled among the fey (most often, forest).</p><p></p><p>A feytouched creature can also speak Sylvan.</p><p>Feats: Same as the base creature</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Same as the base creature</p><p>Challenge Rating: </p><p>Up to 3 HD, as base creature</p><p>4 HD to 7 HD, as base creature +1</p><p>8+ HD, as base creature +2</p><p>Treasure: Same as the base creature</p><p>Alignment: Always good (any)</p><p>Advancement: Same as the base creature</p></blockquote><p></p>
[QUOTE="Devon, post: 55831, member: 1446"] [b]I've worked on a Feytouched template[/b] Here is a Feytouched template I made up... it may be a good start for you: - Devon Feytouched template "Feytouched" is a template that can be added to any corporeal humanoid creature of nonevil alignment (referred to hereafter as the "base creature"). Feytouched characters or creatures are usually taken away as lovers by fey creatures such as dryads or nymphs, although this template could also be applied to mortals stolen in their infancy by fairies. A feytouched creature uses all the base creature's statistics and special abilities except as noted here. Special Qualities: A feytouched creature retains all the special qualities of the base creature and also gains the following ones: Low-light vision Immune to aging: A feytouched in the mortal realms ages half as much as it did as a mortal, and does not age at all when in the fey realms. Melancholy: A feytouched who has left the fey realm is occasionally prone to fits of melancholy. Every week, it must make a Will save (DC 10 plus the number of levels it has been feytouched) or be struck by ennui for 1d4 days, during which time it is at -1 to Wisdom-related skill rolls. Spell-like abilities: A feytouched creatures can cast any of the following spell-like abilities, as a sorceror of their hit dice, a number of times per day equal to their hit dice: mage hand, dancing lights, ghost sound. In addition, feytouched with an Intelligence or Wisdom score of 8 or higher possess the following spell-like abilities, using their level as the caster level, as specified in the table below. Unless otherwise indicated, the ability is usable once per day. Level Abilities ----- --------- 1-2 animal friendship (3/day) 3-4 pass without trace (2/day) 5-6 speak with animals 7-8 speak with plants 9-10 change self 11-12 plant growth If the base creature already has one or more of these special qualities, use the better value. Saves: Same as the base creature, modified for stat bonuses. Abilities: Same as the base creature, except that the creature's Dexterity and Charisma scores are increased by +2. Skills: Same as the base creature, except feytouched get a +1 racial bonus to Hide, Move Silently, Perform and Bluff checks. These bonus stack with other racial bonuses. Feytouched also get a +2 racial bonus to Hide and Move Silently checks in terrain similar to the one wherein they dwelled among the fey (most often, forest). A feytouched creature can also speak Sylvan. Feats: Same as the base creature Climate/Terrain: Any land and underground Organization: Same as the base creature Challenge Rating: Up to 3 HD, as base creature 4 HD to 7 HD, as base creature +1 8+ HD, as base creature +2 Treasure: Same as the base creature Alignment: Always good (any) Advancement: Same as the base creature [/QUOTE]
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