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A Fighters skill points....
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<blockquote data-quote="Norfleet" data-source="post: 1120403" data-attributes="member: 11581"><p>Well, unfortunately, there aren't, at present, any feats which actually improve your skillpoints. That'd make a pretty nice L1 feat idea, though, a feat which gives you +4 SPs, +1 SPs/lvl, but it doesn't, at present, exist. That means a fighter's feat resources are, essentially, not convertible to skills. The fighter skill selection is also incredibly, horribly, BAD: You have 7 choices: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, and Swim. Many of these skills can completely unusable: Swim, for instance, is pretty much useless for a typical heavily armored fighter, which could very well be many of them. It's also not terribly useful if your primary area of operations happens to be someplace devoid of large bodies of water, like a desert. Handle Animal and Ride are of little to no value if your character is not planning on entering the mounted combat feat branch. That means that of the 7 skills you can seriously pick from in the first place, 3 or 4 of them can, and probably will, not apply to the character and campaign.</p><p></p><p>On the flip side, the two skills which *DO* translate directly into combat usability, Tumble and Bluff, aren't on the fighter skill list.</p><p></p><p>Essentially, fighters find skillpoints to be nearly completely useless, barring heavy use of the Cosmopolitan feat, if available, or multiclassing, and this requires very careful manipulation because the fighter skill list has a very poor rate of overlap with that of other classes that multiclass well with it.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1120403, member: 11581"] Well, unfortunately, there aren't, at present, any feats which actually improve your skillpoints. That'd make a pretty nice L1 feat idea, though, a feat which gives you +4 SPs, +1 SPs/lvl, but it doesn't, at present, exist. That means a fighter's feat resources are, essentially, not convertible to skills. The fighter skill selection is also incredibly, horribly, BAD: You have 7 choices: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, and Swim. Many of these skills can completely unusable: Swim, for instance, is pretty much useless for a typical heavily armored fighter, which could very well be many of them. It's also not terribly useful if your primary area of operations happens to be someplace devoid of large bodies of water, like a desert. Handle Animal and Ride are of little to no value if your character is not planning on entering the mounted combat feat branch. That means that of the 7 skills you can seriously pick from in the first place, 3 or 4 of them can, and probably will, not apply to the character and campaign. On the flip side, the two skills which *DO* translate directly into combat usability, Tumble and Bluff, aren't on the fighter skill list. Essentially, fighters find skillpoints to be nearly completely useless, barring heavy use of the Cosmopolitan feat, if available, or multiclassing, and this requires very careful manipulation because the fighter skill list has a very poor rate of overlap with that of other classes that multiclass well with it. [/QUOTE]
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