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A Fighters skill points....
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<blockquote data-quote="TuDogz" data-source="post: 1120541" data-attributes="member: 9889"><p>Quote:</p><p>___________________</p><p> Fighters will most likely land second and sometimes third attacks. Fighters outside of combat do have a problem in role play situations.</p><p>___________________</p><p></p><p>I think it is more likely that the players of fighters have problems outside of combat situations. Roleplay is not a function of skills and and numbers generally but a function of player imagination and excecution. Giving a fighter bluff skill and using it to bypass the interaction is not an improvement in roleplaying but instead supercedes it. As DMs we need to reward players who roleplay well and use their characters basic stats and character concept to solve problems with situational modifiers to die rolls (if you even feel the need to roll a die at all, which I often do not).</p><p></p><p>If a character wants to improve some single skill for character development reasons he can single out one for that objective, mine has. Everything else can evolve from role playing. After all, the general concensus is that the fighter skill list sucks, so why not spend a on few cross class or spend one of those 6 standard feats to add a skill to your class list.</p></blockquote><p></p>
[QUOTE="TuDogz, post: 1120541, member: 9889"] Quote: ___________________ Fighters will most likely land second and sometimes third attacks. Fighters outside of combat do have a problem in role play situations. ___________________ I think it is more likely that the players of fighters have problems outside of combat situations. Roleplay is not a function of skills and and numbers generally but a function of player imagination and excecution. Giving a fighter bluff skill and using it to bypass the interaction is not an improvement in roleplaying but instead supercedes it. As DMs we need to reward players who roleplay well and use their characters basic stats and character concept to solve problems with situational modifiers to die rolls (if you even feel the need to roll a die at all, which I often do not). If a character wants to improve some single skill for character development reasons he can single out one for that objective, mine has. Everything else can evolve from role playing. After all, the general concensus is that the fighter skill list sucks, so why not spend a on few cross class or spend one of those 6 standard feats to add a skill to your class list. [/QUOTE]
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