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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1120595" data-attributes="member: 14225"><p>I am not talking about "roleplaying".</p><p></p><p>Non-combat utility can come in many forms:</p><p></p><p>* Being able to make the diplomacy roll necessary to save your party from being eaten by the dragon.</p><p></p><p>* Being able to make the Gather Information roll necessary to discover that the evil wizard you are hunting rides around on a Blue Dragon so you can plan accordingly in the final battle.</p><p></p><p>* Being able to make the Sneak roll necessary to listen in on the enemy general's battle plan.</p><p></p><p>* Being able to make the Use rope roll necessary to get your party wizard up the cliff.</p><p></p><p>* Being able to make the appraise roll necessary to notice that the onyxs are spell-component grade.</p><p></p><p>* Being able to make the craft roll necessary to make a copy of the king's iron key.</p><p></p><p>* Being able to make the escape artist roll to get out of your bonds so that you can rescue the other prisoners before the bandits come back down into the cells.</p><p></p><p>* Being able to make the Spot roll necessary to see the distant ankheg movements.</p><p></p><p>* Being able to make the search roll necessary to find the princess' diadem in the mire.</p><p></p><p>* Being able to make the disable device check to unravel the Symbol trap without having it kill anyone.</p><p></p><p>* Being able to make the Sense Motive check to catch the fact that the prince is possessed, and not to be trusted.</p><p></p><p>* Being able to make the Sleight of Hand check to palm the cursed coin when noone is looking.</p><p></p><p>* Being able to make the Survival check to follow the trail of ghouls past the river.</p><p></p><p>and it can mean the ability to do magical things as well:</p><p></p><p>* Being able to teleport the party to their destination.</p><p></p><p>* Being able to suppress the cursed shield's magic long enough to break it apart.</p><p></p><p>* Being able to use Divinations to determine the exact location of your goal.</p><p></p><p>* Being able to break the hold of mummy's rot on the village mayor.</p><p></p><p>* Being able to fly over the forboding wall of brambles which envelopes the sleeping castle.</p><p></p><p>----</p><p></p><p>Being non-combat doesn't mean "social", and it doesn't mean "roleplay". You can role play just as well with a 1st level Expert as you can with a 20th level wizard. But every class comes to the table with a certain degree of non-combat utility. And it's important.</p><p></p><p>And the fighter doesn't have it.</p><p></p><p>And that's ungamebalancing and anti-fun.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1120595, member: 14225"] I am not talking about "roleplaying". Non-combat utility can come in many forms: * Being able to make the diplomacy roll necessary to save your party from being eaten by the dragon. * Being able to make the Gather Information roll necessary to discover that the evil wizard you are hunting rides around on a Blue Dragon so you can plan accordingly in the final battle. * Being able to make the Sneak roll necessary to listen in on the enemy general's battle plan. * Being able to make the Use rope roll necessary to get your party wizard up the cliff. * Being able to make the appraise roll necessary to notice that the onyxs are spell-component grade. * Being able to make the craft roll necessary to make a copy of the king's iron key. * Being able to make the escape artist roll to get out of your bonds so that you can rescue the other prisoners before the bandits come back down into the cells. * Being able to make the Spot roll necessary to see the distant ankheg movements. * Being able to make the search roll necessary to find the princess' diadem in the mire. * Being able to make the disable device check to unravel the Symbol trap without having it kill anyone. * Being able to make the Sense Motive check to catch the fact that the prince is possessed, and not to be trusted. * Being able to make the Sleight of Hand check to palm the cursed coin when noone is looking. * Being able to make the Survival check to follow the trail of ghouls past the river. and it can mean the ability to do magical things as well: * Being able to teleport the party to their destination. * Being able to suppress the cursed shield's magic long enough to break it apart. * Being able to use Divinations to determine the exact location of your goal. * Being able to break the hold of mummy's rot on the village mayor. * Being able to fly over the forboding wall of brambles which envelopes the sleeping castle. ---- Being non-combat doesn't mean "social", and it doesn't mean "roleplay". You can role play just as well with a 1st level Expert as you can with a 20th level wizard. But every class comes to the table with a certain degree of non-combat utility. And it's important. And the fighter doesn't have it. And that's ungamebalancing and anti-fun. -Frank [/QUOTE]
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