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A Fighters skill points....
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<blockquote data-quote="Steverooo" data-source="post: 1124023" data-attributes="member: 9410"><p>Fighters (and anyone else) don't need Knowledge (Siegecraft/Warfare). Indeed, those skills don't even need to be introduced to the game, exacerbating the skill points problem!</p><p></p><p>Warfare is already covered by Knowledge (History), and fortifications by Knowledge (Architecture & Engineering). Unfortunately, Fighters don't get either of those, nor Profession (Bodyguard) nor (Siege Artillialist).</p><p></p><p>IMHO, Crafts, Perform, and Professions need a different system, and then they need to be sorted through by class... The Fighter class isn't especially conducive to Craft (Glassblower) - things tend to get broken. It is conducive to Profession (Bodyguard). The Wizard class is the opposite. The Ranger class isn't particularly conducive to Profession (Brewer) - it requires staying in one place too long - but is more conducive to Profession (Sailor).</p><p></p><p>I don't see too many adventurers, outside of Barbarians, Druids, and Rangers, taking Craft (Basketweaving), and not many of those. Craft (Blacksmithing) would be common to more classes.</p><p></p><p>Then there's the whole Racial Skills thing...</p><p></p><p>What I think needs doing is a whole new, additional system, or a total revamp of the skills system. YMMV.</p><p></p><p>I favor more skill points, and a choice of class abilities (or Feats) available only to that class, at EVERY level, along with a list of Crafts, Knowledge, Perform styles, and Professions available to each class, which uses a separate system. Again, YMMV.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1124023, member: 9410"] Fighters (and anyone else) don't need Knowledge (Siegecraft/Warfare). Indeed, those skills don't even need to be introduced to the game, exacerbating the skill points problem! Warfare is already covered by Knowledge (History), and fortifications by Knowledge (Architecture & Engineering). Unfortunately, Fighters don't get either of those, nor Profession (Bodyguard) nor (Siege Artillialist). IMHO, Crafts, Perform, and Professions need a different system, and then they need to be sorted through by class... The Fighter class isn't especially conducive to Craft (Glassblower) - things tend to get broken. It is conducive to Profession (Bodyguard). The Wizard class is the opposite. The Ranger class isn't particularly conducive to Profession (Brewer) - it requires staying in one place too long - but is more conducive to Profession (Sailor). I don't see too many adventurers, outside of Barbarians, Druids, and Rangers, taking Craft (Basketweaving), and not many of those. Craft (Blacksmithing) would be common to more classes. Then there's the whole Racial Skills thing... What I think needs doing is a whole new, additional system, or a total revamp of the skills system. YMMV. I favor more skill points, and a choice of class abilities (or Feats) available only to that class, at EVERY level, along with a list of Crafts, Knowledge, Perform styles, and Professions available to each class, which uses a separate system. Again, YMMV. [/QUOTE]
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