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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1124847" data-attributes="member: 14225"><p>OK...</p><p></p><p>Let's take a Dragoon (a warrior type mounted/archer/meleeist) out to 16th level:</p><p></p><p>Human:</p><p>1 Ranger 1: (Mounted Combat, Educated, Track) {Favored Enemy, Wild Empathy, Animal Fondling)</p><p>2 Fighter 1: (Power Attack)</p><p>3 Paladin 1: (Cleave) {Detect Evil, Smite Evil}</p><p>4 Paladin 2: {Divine Grace, Lay on Hands}</p><p>5 Fighter 2: (Great Cleave)</p><p>6 Ranger 2: (Rapid Shot, Point Blank Shot)</p><p>7 Knight Protector 1: {Defensive Blow +2, Shining Beacon}</p><p>8 Knight Protector 2: (Iron Will) {Best Effort +2}</p><p>9 Knight of the Middle Circle1: (Weapon Focus: Composite Longbow, Blind Fighting) {combat sense +2, one 1st level spell}</p><p>10 Ranger 3: (Endurance)</p><p>11 Templar 1: (Weapon Specialization: Composite Longbow) {Mettle, one 1st level spell}</p><p>12 Order of the Bow Initiate 1: (Precise Shot) {Ranged Sneak Attack 1d6}</p><p>13 Order of the Bow Initiate 2: (Close Combat Shot)</p><p>14 Divine Champion 1: {Lay on Hands}</p><p>15 Divine Champion 2: (Far Shot, spirited charge)</p><p>16 Deepwood Sniper 1: (Improved Critical: all ranged weapons) {range increment increae +10 ft.}</p><p></p><p>A 16th level human fighter attempting to be a Dragoon would have a BAB of +16, Saves of +10/+3/+3, a base of 38 skill points, and 16 feats.</p><p></p><p>This Dragoon has a BAB of +16, Saves of +14/+11/+13, a base of 66 skill points, and 16 literal feats (of which some are Epic feats and some are crap). But he also gets an additional Charisma bonus to saves, a smite attack, +2 to-hit and damage in melee, heal three times his charisma bonus plus two damage per day, +2 to-hit and AC against one chosen foe, a d6 of sneak attack, the ability to detect Evil at will, the ability to shoot a bow farther than a normal character, the ability to cast a couple of crappy 1st level spells (and use wands of cure light wounds), a Favored Enemy bonus, a +2 bonus on any skill check once per day, and a sneak attack die usable with ranged weapons.</p><p></p><p>So I ask you, how is <em>all of that</em> not worth more than the zero feats you are expending?</p><p></p><p>----</p><p></p><p>Alternately, let's just hit things:</p><p></p><p>Chaotic Neatral Orc</p><p>1 Ranger 1: (Track, Power Attack) {Favored Enemy, Wild Empathy}</p><p>2 Barbarian 1: (Fast Movement) {Rage 1/day}</p><p>3 Barbarian 2: (Cleave, Uncanny Dodge)</p><p>4 Ranger 2: (Two Weapon Fighting)</p><p>5 Fighter 1: (Great Cleave)</p><p>6 Tribal Protector 1: (Exotic Weapon: Spike Chain, Headlong Rush) {Tribal Enemy, Homeland}</p><p>7 Tribal Protector 2: {Wild Fighting}</p><p>8 Fighter 2: (Weapon Focus: Spiked Chain)</p><p>9 Ranger 3: (Endurance, Expertise)</p><p>10 Divine Champion 1: (Lay on Hands)</p><p>11 Templar 1: (Weapon Specialization) {Mettle}</p><p>12 Divine Champion 2: (Improved Trip, Knockdown) {Sacred defense +1}</p><p>13 Templar 2: {Smite 1/day}</p><p>14 Templar 3: (Greater Resiliency)</p><p>15 Templar 4: (Combat reflexes, Expert tactician)</p><p>16 Planar Champion 1: {Favored Plane}</p><p></p><p>So now you just hit stuff with a chain. Unlike an Orc Fighter, who would have 15 feats, saves of +10/+3/+3 and 38 skill points - you have 19 feats, saves of +21/+12/+5, and 68 skill points. Plus you get a huge pile of special abilities - including the ability to flurry attack and have a smite attack.</p><p></p><p>---</p><p></p><p>So yes, you get more feats, more abilities, more skill points, and more save bonuses by taking a mixed bunch of levels than by taking more levels of Fighter.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1124847, member: 14225"] OK... Let's take a Dragoon (a warrior type mounted/archer/meleeist) out to 16th level: Human: 1 Ranger 1: (Mounted Combat, Educated, Track) {Favored Enemy, Wild Empathy, Animal Fondling) 2 Fighter 1: (Power Attack) 3 Paladin 1: (Cleave) {Detect Evil, Smite Evil} 4 Paladin 2: {Divine Grace, Lay on Hands} 5 Fighter 2: (Great Cleave) 6 Ranger 2: (Rapid Shot, Point Blank Shot) 7 Knight Protector 1: {Defensive Blow +2, Shining Beacon} 8 Knight Protector 2: (Iron Will) {Best Effort +2} 9 Knight of the Middle Circle1: (Weapon Focus: Composite Longbow, Blind Fighting) {combat sense +2, one 1st level spell} 10 Ranger 3: (Endurance) 11 Templar 1: (Weapon Specialization: Composite Longbow) {Mettle, one 1st level spell} 12 Order of the Bow Initiate 1: (Precise Shot) {Ranged Sneak Attack 1d6} 13 Order of the Bow Initiate 2: (Close Combat Shot) 14 Divine Champion 1: {Lay on Hands} 15 Divine Champion 2: (Far Shot, spirited charge) 16 Deepwood Sniper 1: (Improved Critical: all ranged weapons) {range increment increae +10 ft.} A 16th level human fighter attempting to be a Dragoon would have a BAB of +16, Saves of +10/+3/+3, a base of 38 skill points, and 16 feats. This Dragoon has a BAB of +16, Saves of +14/+11/+13, a base of 66 skill points, and 16 literal feats (of which some are Epic feats and some are crap). But he also gets an additional Charisma bonus to saves, a smite attack, +2 to-hit and damage in melee, heal three times his charisma bonus plus two damage per day, +2 to-hit and AC against one chosen foe, a d6 of sneak attack, the ability to detect Evil at will, the ability to shoot a bow farther than a normal character, the ability to cast a couple of crappy 1st level spells (and use wands of cure light wounds), a Favored Enemy bonus, a +2 bonus on any skill check once per day, and a sneak attack die usable with ranged weapons. So I ask you, how is [i]all of that[/i] not worth more than the zero feats you are expending? ---- Alternately, let's just hit things: Chaotic Neatral Orc 1 Ranger 1: (Track, Power Attack) {Favored Enemy, Wild Empathy} 2 Barbarian 1: (Fast Movement) {Rage 1/day} 3 Barbarian 2: (Cleave, Uncanny Dodge) 4 Ranger 2: (Two Weapon Fighting) 5 Fighter 1: (Great Cleave) 6 Tribal Protector 1: (Exotic Weapon: Spike Chain, Headlong Rush) {Tribal Enemy, Homeland} 7 Tribal Protector 2: {Wild Fighting} 8 Fighter 2: (Weapon Focus: Spiked Chain) 9 Ranger 3: (Endurance, Expertise) 10 Divine Champion 1: (Lay on Hands) 11 Templar 1: (Weapon Specialization) {Mettle} 12 Divine Champion 2: (Improved Trip, Knockdown) {Sacred defense +1} 13 Templar 2: {Smite 1/day} 14 Templar 3: (Greater Resiliency) 15 Templar 4: (Combat reflexes, Expert tactician) 16 Planar Champion 1: {Favored Plane} So now you just hit stuff with a chain. Unlike an Orc Fighter, who would have 15 feats, saves of +10/+3/+3 and 38 skill points - you have 19 feats, saves of +21/+12/+5, and 68 skill points. Plus you get a huge pile of special abilities - including the ability to flurry attack and have a smite attack. --- So yes, you get more feats, more abilities, more skill points, and more save bonuses by taking a mixed bunch of levels than by taking more levels of Fighter. -Frank [/QUOTE]
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