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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1124951" data-attributes="member: 14225"><p>I never changed my position "from" 1 level per class. That was never my position:</p><p></p><p></p><p>Got that? Now, the examples I showed had as many as 3 or 4 levels of a class. That was because I was being lazy.</p><p></p><p></p><p></p><p>Then the Fighter is underpowered. </p><p></p><p>End of discussion.</p><p></p><p></p><p>The absolute minimum of course, is:</p><p></p><p>1 Bonus Feat</p><p>2 Bonus Feat</p><p>3 Bonus Feat</p><p>4 Bonus Feat</p><p>5 Bonus Feat</p><p>6 Bonus Feat</p><p>7 Bonus Feat</p><p>8 Bonus Feat</p><p>9 Bonus Feat</p><p>10 Bonus Feat</p><p>11 Bonus Feat</p><p>12 Bonus Feat</p><p>13 Bonus Feat</p><p>14 Bonus Feat</p><p>15 Bonus Feat</p><p>16 Bonus Feat</p><p>17 Bonus Feat</p><p>18 Bonus Feat</p><p>19 Bonus Feat</p><p>20 Bonus Feat</p><p></p><p>(Note that the ability to purchase Weapon Specialization is <em>not</em> a class feature any more than the ability to purchase Intimidating Rage is a class feature of the Barbarian class)</p><p></p><p>Now, every level also needs to provide a minor bonus (such as "Tumble Bonus" or "Best Effort") or provide 4 skill points.</p><p></p><p>And that's a base minimum to get the Fighter onto the track of the lowest possible values for a character class providing +1 BAB every level.</p><p></p><p>In addition, however, just as the Rogue begins getting additional abilities from level 10 on, so does the Fighter. A Fighter should get an additional Special Ability (which would in turn be worth approximately one extra feat, just like the Rogue's special abilities) at about levels 10, 13, 16, and 19.</p><p></p><p>So a Balanced Fighter would look something like this:</p><p></p><p>Hit Die: d10</p><p>BAB: Good.</p><p>Saves: Fort: Good; Reflex: Poor; Will: Poor.</p><p></p><p>Class Skills: Balance, Climb, Craft, Diplomacy, Eswcape Artist, Handle Animal, Intimidate, Jump, Knowledge (Geography, History), Listen, Profession, Ride, Sense Motive, Sleight of Hand, Sneak, Spot, Survival, Swim, Tumble.</p><p></p><p>Skills: 4 + Int Bonus</p><p></p><p></p><p>1 Bonus Feat</p><p>2 Bonus Feat</p><p>3 Bonus Feat</p><p>4 Bonus Feat</p><p>5 Bonus Feat</p><p>6 Bonus Feat</p><p>7 Bonus Feat</p><p>8 Bonus Feat</p><p>9 Bonus Feat</p><p>10 Bonus Feat, Special Ability</p><p>11 Bonus Feat</p><p>12 Bonus Feat</p><p>13 Bonus Feat, Special Ability</p><p>14 Bonus Feat</p><p>15 Bonus Feat</p><p>16 Bonus Feat, Special Ability</p><p>17 Bonus Feat</p><p>18 Bonus Feat</p><p>19 Bonus Feat, Special Ability</p><p>20 Bonus Feat</p><p></p><p>Special Ability: One Bonus Feat, or Mettle, Combat Sense, Defensive Blow, Evasion, Uncanny Dodge, or something like that.</p><p></p><p>-</p><p></p><p>That would be kind of similar to something that might be balanced for 20 levels.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1124951, member: 14225"] I never changed my position "from" 1 level per class. That was never my position: Got that? Now, the examples I showed had as many as 3 or 4 levels of a class. That was because I was being lazy. Then the Fighter is underpowered. End of discussion. The absolute minimum of course, is: 1 Bonus Feat 2 Bonus Feat 3 Bonus Feat 4 Bonus Feat 5 Bonus Feat 6 Bonus Feat 7 Bonus Feat 8 Bonus Feat 9 Bonus Feat 10 Bonus Feat 11 Bonus Feat 12 Bonus Feat 13 Bonus Feat 14 Bonus Feat 15 Bonus Feat 16 Bonus Feat 17 Bonus Feat 18 Bonus Feat 19 Bonus Feat 20 Bonus Feat (Note that the ability to purchase Weapon Specialization is [i]not[/i] a class feature any more than the ability to purchase Intimidating Rage is a class feature of the Barbarian class) Now, every level also needs to provide a minor bonus (such as "Tumble Bonus" or "Best Effort") or provide 4 skill points. And that's a base minimum to get the Fighter onto the track of the lowest possible values for a character class providing +1 BAB every level. In addition, however, just as the Rogue begins getting additional abilities from level 10 on, so does the Fighter. A Fighter should get an additional Special Ability (which would in turn be worth approximately one extra feat, just like the Rogue's special abilities) at about levels 10, 13, 16, and 19. So a Balanced Fighter would look something like this: Hit Die: d10 BAB: Good. Saves: Fort: Good; Reflex: Poor; Will: Poor. Class Skills: Balance, Climb, Craft, Diplomacy, Eswcape Artist, Handle Animal, Intimidate, Jump, Knowledge (Geography, History), Listen, Profession, Ride, Sense Motive, Sleight of Hand, Sneak, Spot, Survival, Swim, Tumble. Skills: 4 + Int Bonus 1 Bonus Feat 2 Bonus Feat 3 Bonus Feat 4 Bonus Feat 5 Bonus Feat 6 Bonus Feat 7 Bonus Feat 8 Bonus Feat 9 Bonus Feat 10 Bonus Feat, Special Ability 11 Bonus Feat 12 Bonus Feat 13 Bonus Feat, Special Ability 14 Bonus Feat 15 Bonus Feat 16 Bonus Feat, Special Ability 17 Bonus Feat 18 Bonus Feat 19 Bonus Feat, Special Ability 20 Bonus Feat Special Ability: One Bonus Feat, or Mettle, Combat Sense, Defensive Blow, Evasion, Uncanny Dodge, or something like that. - That would be kind of similar to something that might be balanced for 20 levels. -Frank [/QUOTE]
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