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A Fighters skill points....
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<blockquote data-quote="Unseelie" data-source="post: 1125267" data-attributes="member: 6940"><p>I skipped over a number of posts, so it's possible that someone else already suggested this, but there's an existing mechanic in d20M that help with skill flexibilty: Occupations.</p><p></p><p><strong>From the Modern SRD:</strong></p><p><em>A hero may hold other jobs as his or her career unfolds, but the benefits of a starting occupation are only applied once, at the time of character creation.</em></p><p><em>Many starting occupations have a prerequisite that the character must meet to qualify for the occupation. Each occupation provides a number of additional permanent class skills that the character can select from a list of choices. Once selected, a permanent class skill is always considered to be a class skill for the character. If the skill selected is already a class skill for the character, he or she gains a one-time competence bonus for that skill.</em></p><p></p><p>That doesn't solve the perceived problem of a lack of skill points for Fighters. Since I tend to run more skill focused games, I'd be somewhat inclined to give everyone a bonus skill point. I will point out that the d20M equivalent of the D&D Fighter, the Strong Hero, gets:</p><p></p><p><em>Skill Points at 1st Level: (3 + Int modifier)x4.</em></p><p><em>Skill Points at Each Additional Level: 3 + Int modifier.</em></p></blockquote><p></p>
[QUOTE="Unseelie, post: 1125267, member: 6940"] I skipped over a number of posts, so it's possible that someone else already suggested this, but there's an existing mechanic in d20M that help with skill flexibilty: Occupations. [b]From the Modern SRD:[/b] [i]A hero may hold other jobs as his or her career unfolds, but the benefits of a starting occupation are only applied once, at the time of character creation. Many starting occupations have a prerequisite that the character must meet to qualify for the occupation. Each occupation provides a number of additional permanent class skills that the character can select from a list of choices. Once selected, a permanent class skill is always considered to be a class skill for the character. If the skill selected is already a class skill for the character, he or she gains a one-time competence bonus for that skill.[/i] That doesn't solve the perceived problem of a lack of skill points for Fighters. Since I tend to run more skill focused games, I'd be somewhat inclined to give everyone a bonus skill point. I will point out that the d20M equivalent of the D&D Fighter, the Strong Hero, gets: [i]Skill Points at 1st Level: (3 + Int modifier)x4. Skill Points at Each Additional Level: 3 + Int modifier.[/i] [/QUOTE]
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