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A Fighters skill points....
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<blockquote data-quote="The_DarkAngel" data-source="post: 1125455" data-attributes="member: 14194"><p>ok.....i went all over the place and obtained everyones differnet ways of ripping apart class's into points and evaulated each class by using the best overall methods...aka....balanced methods.</p><p></p><p>(3.5 rules and 1st thru 20th levels applying here):</p><p></p><p>I found the weakest class to be: The Fighter, The Paladin (small), and the Sorceror to be the weakest.</p><p></p><p>The strongest classes are the new Ranger class, and The Monk. </p><p></p><p>The bard, cleric and druid were only a little above (all things considered) and the rouge, wizard and barbarian were right in the middle. </p><p></p><p>The hardest class to breakdown was the Wizard bacause he is aweful in low levels but out right scary at high levels. However, because most campaigns have a degree of magic items in them, its not to hard to compensate all classes to some degree. Example: a 20th level Wizard throwing spells vs a 20th level Fighter with a magical wpn and magial armor is more than fair in my opinion. </p><p></p><p>Allowing a Fighter 3 more class skills, and either 2 skill points a level or a feat above tenth level brings this class up to the middle ground (of-course some worth while feats would not hurt either...aka...wpn mastery). A sorceror could enjoy 2-3 core class skills as well as a 1d6 hit die to be brought up to par...aka...the middle ground. </p><p></p><p>Im sure this will be disputed but thats what I found. When I have a day to type all this point system crap up, I will do so. </p><p></p><p>DA</p><p></p><p>Please Note: multi-classing was not a factor however multi-classing restrictions such as the Paladins and the Monks were. Most prestige classes are unbalanced and totally left out of this analysis.</p></blockquote><p></p>
[QUOTE="The_DarkAngel, post: 1125455, member: 14194"] ok.....i went all over the place and obtained everyones differnet ways of ripping apart class's into points and evaulated each class by using the best overall methods...aka....balanced methods. (3.5 rules and 1st thru 20th levels applying here): I found the weakest class to be: The Fighter, The Paladin (small), and the Sorceror to be the weakest. The strongest classes are the new Ranger class, and The Monk. The bard, cleric and druid were only a little above (all things considered) and the rouge, wizard and barbarian were right in the middle. The hardest class to breakdown was the Wizard bacause he is aweful in low levels but out right scary at high levels. However, because most campaigns have a degree of magic items in them, its not to hard to compensate all classes to some degree. Example: a 20th level Wizard throwing spells vs a 20th level Fighter with a magical wpn and magial armor is more than fair in my opinion. Allowing a Fighter 3 more class skills, and either 2 skill points a level or a feat above tenth level brings this class up to the middle ground (of-course some worth while feats would not hurt either...aka...wpn mastery). A sorceror could enjoy 2-3 core class skills as well as a 1d6 hit die to be brought up to par...aka...the middle ground. Im sure this will be disputed but thats what I found. When I have a day to type all this point system crap up, I will do so. DA Please Note: multi-classing was not a factor however multi-classing restrictions such as the Paladins and the Monks were. Most prestige classes are unbalanced and totally left out of this analysis. [/QUOTE]
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