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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1126231" data-attributes="member: 14225"><p>The same reason the Monk couldn't punch incorporeals in 3rd edition.</p><p></p><p>Incorporeal creatures are immune to nonmagical attack forms (they do not have Damage Reduction, they have immunity).</p><p>Monk Ki Strike only works for the purposes of bypassing Damage Reduction, not for any other purpose.</p><p></p><p>So yes, Monks can't punch wraiths any more than the Tarrasque can.</p><p></p><p>So a Monk <em>needs</em> a magical weapon in the same way that a Fighter does. So a Monk is just like any other warrior build except that they have Flurry Attack and a low BAB. Or we could use the Orc build above and have a full BAB and a Flurry Attack.</p><p></p><p></p><p>And all the Prestige Classes in Sword and Fist are modelled on the Fighter.</p><p></p><p>You are supposed to get <em>at least</em> 1 feat equivalent for the first two levels and <em>at most</em> one feat equivalent for every level thereafter.</p><p></p><p>That's terrible design.</p><p></p><p>1> It makes people who multiclass <em>better</em> than people who don't.</p><p></p><p>2> It causes warriors (who stay in a class or three) to gain power <em>slower</em> at high level - a time when I'll remind you spellcasters are gaining power <em>faster</em>.</p><p></p><p>So the front loading makes people take 8 classes or more in 20 levels. The lack of back loading means that anyone who doesn't spends their high levels shuffling their feet while the Wizard does something awesome all the time.</p><p></p><p>----</p><p></p><p>There is a solution:</p><p></p><p>1> Make warrior classes good all the way through (that means keep giving Fighters and Barbarians good stuff after level 2, and Paladins and Rangers good stuff after level 5).</p><p></p><p>2> Make the Prestige Classes good all the way through.</p><p></p><p>3> Stop making more PRestige Classes, there are already too many by a factor of ten at least.</p><p></p><p>4>Fix saving throw and BAB progressions such that you don't end up with better saves as a multiclass character and allow non-warriors to multiclass without losing BAB every time.</p><p></p><p>---</p><p></p><p>On the last one, I suggest picking up 3/4 of a save for every level with a Good save and 1/2 of a save for every level with a Poor save, cummulative. That would end up with the highs at +15 at 20th level and the lows +10. That's a lot different from the current system where the High is +40 and the low is +0, and I think that's a good thing.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1126231, member: 14225"] The same reason the Monk couldn't punch incorporeals in 3rd edition. Incorporeal creatures are immune to nonmagical attack forms (they do not have Damage Reduction, they have immunity). Monk Ki Strike only works for the purposes of bypassing Damage Reduction, not for any other purpose. So yes, Monks can't punch wraiths any more than the Tarrasque can. So a Monk [i]needs[/i] a magical weapon in the same way that a Fighter does. So a Monk is just like any other warrior build except that they have Flurry Attack and a low BAB. Or we could use the Orc build above and have a full BAB and a Flurry Attack. And all the Prestige Classes in Sword and Fist are modelled on the Fighter. You are supposed to get [i]at least[/i] 1 feat equivalent for the first two levels and [i]at most[/i] one feat equivalent for every level thereafter. That's terrible design. 1> It makes people who multiclass [i]better[/i] than people who don't. 2> It causes warriors (who stay in a class or three) to gain power [i]slower[/i] at high level - a time when I'll remind you spellcasters are gaining power [i]faster[/i]. So the front loading makes people take 8 classes or more in 20 levels. The lack of back loading means that anyone who doesn't spends their high levels shuffling their feet while the Wizard does something awesome all the time. ---- There is a solution: 1> Make warrior classes good all the way through (that means keep giving Fighters and Barbarians good stuff after level 2, and Paladins and Rangers good stuff after level 5). 2> Make the Prestige Classes good all the way through. 3> Stop making more PRestige Classes, there are already too many by a factor of ten at least. 4>Fix saving throw and BAB progressions such that you don't end up with better saves as a multiclass character and allow non-warriors to multiclass without losing BAB every time. --- On the last one, I suggest picking up 3/4 of a save for every level with a Good save and 1/2 of a save for every level with a Poor save, cummulative. That would end up with the highs at +15 at 20th level and the lows +10. That's a lot different from the current system where the High is +40 and the low is +0, and I think that's a good thing. -Frank [/QUOTE]
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