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A Fighters skill points....
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<blockquote data-quote="Magius del Cotto" data-source="post: 1126383" data-attributes="member: 6554"><p>I feel I should probably jump in on this. Ever since coming to 3rd edition, and up until 3.5 came out, I've been playing a fighter. Personally, I just love customizing the class to my will (only PrCed once, for my AC god character), but I agree that the fighter has a horrendous skill list and poor skill progression. With the skill list, you can (with DM approval, of course) swap out some of the skills for others, but even with that, I find that, more often than not, I find I'm running out of skills faster than skill points (Int 14+, human). I also find that I'm swapping out at least 2-3 skills to build the character concept I want.</p><p>Just to clear things up before I go on, this isn't arguing that fighters have too many skill points, it's arguiing that fighters don't have enough skills. You want to play a knight errant? Sorry, no diplomacy. You want to play a witty swashbuckler? Sorry, no tumble. Bad implementation, IMO.</p><p>Some of you have said that feats are enough to vary the character. I disagree. While you can get a practically infinite set of characters from the Fighter as is, you can't get the character concepts you want, at least not from the fighter himself. And I just don't understand why Profession is a cross class skill for the fighter. It makes no sense!</p><p>At the least, I'd say add in Bluff, Diplomacy, and Proffession; maybe add in Gather Information, Survival, and a few others. Raise the skill points to 4/level (and this goes for sorcerors as well, maybe even up their HP, but that's for a different topic). This should bring the fighters closer to the level of other classes. Maybe add in an ability to go with the odd levels where they currently get nothing (maybe a skill boost, maybe something else, I dunno), then call it a day.</p><p>As it is, it's hard to play a fighter without making him a smith of some sort (craft skills), and when you have characters that start looking alike because they can't look any other way, then that's just bad design.</p><p>Um... I've rambled enough on this for now.</p><p>Magius out.</p></blockquote><p></p>
[QUOTE="Magius del Cotto, post: 1126383, member: 6554"] I feel I should probably jump in on this. Ever since coming to 3rd edition, and up until 3.5 came out, I've been playing a fighter. Personally, I just love customizing the class to my will (only PrCed once, for my AC god character), but I agree that the fighter has a horrendous skill list and poor skill progression. With the skill list, you can (with DM approval, of course) swap out some of the skills for others, but even with that, I find that, more often than not, I find I'm running out of skills faster than skill points (Int 14+, human). I also find that I'm swapping out at least 2-3 skills to build the character concept I want. Just to clear things up before I go on, this isn't arguing that fighters have too many skill points, it's arguiing that fighters don't have enough skills. You want to play a knight errant? Sorry, no diplomacy. You want to play a witty swashbuckler? Sorry, no tumble. Bad implementation, IMO. Some of you have said that feats are enough to vary the character. I disagree. While you can get a practically infinite set of characters from the Fighter as is, you can't get the character concepts you want, at least not from the fighter himself. And I just don't understand why Profession is a cross class skill for the fighter. It makes no sense! At the least, I'd say add in Bluff, Diplomacy, and Proffession; maybe add in Gather Information, Survival, and a few others. Raise the skill points to 4/level (and this goes for sorcerors as well, maybe even up their HP, but that's for a different topic). This should bring the fighters closer to the level of other classes. Maybe add in an ability to go with the odd levels where they currently get nothing (maybe a skill boost, maybe something else, I dunno), then call it a day. As it is, it's hard to play a fighter without making him a smith of some sort (craft skills), and when you have characters that start looking alike because they can't look any other way, then that's just bad design. Um... I've rambled enough on this for now. Magius out. [/QUOTE]
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