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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1126448" data-attributes="member: 14225"><p>Right now, the upper levels of Rogue are pretty sweet, excpet for a few that are mysteriously empty.</p><p></p><p>You start getting Rogue abilities, and Skill Mastery is crazy sweet.</p><p></p><p>The problem I generally see is that people don't like getting the <em>middle</em> levels of Rogue. That and the PrCs listed in Lute and Loot pretty much suck.</p><p></p><p>The first five levels give you a sneak attack and/or a cool ability every level. But level 6 gives you Trap Sense +2. Noone cares about Trap Sense +2.</p><p></p><p>So people want to PrC instead of taking level 6. But when they do, they end up not getting the later Rogue levels - and that really comes back to bite them when they don't have Skill Mastery: Disable Device.</p><p></p><p>I suggest that the Rogue abilities be moved around and down a bit so they get something nice every level.</p><p></p><p>Say a progression that looked like:</p><p></p><p>1 Sneak Attack +1d6, Trapfinding</p><p>2 Evasion</p><p>3 Sneak Attack +2d6, Trap Sense +1</p><p>4 Uncanny Dodge</p><p>5 Sneak Attack +3d6</p><p>6 Improved Uncanny Dodge</p><p>7 Sneak Attack +4d6, Trap Sense +2</p><p>8 Special Ability</p><p>9 Sneak Attack +5d6</p><p>10 Skill Bonus Feat, Trap Sense +3</p><p>11 Sneak Attack +6d6</p><p>12 Special Ability</p><p>13 Sneak Attack +7d6, Trap Sense +4</p><p>14 Skill Bonus feat</p><p>15 Sneak Attack +8d6</p><p>16 Special Ability</p><p>17 Sneak Attack +9d6, Trap Sense +5</p><p>18 Skill Bonus Feat</p><p>19 Sneak Attack +10d6</p><p>20 Special Ability</p><p></p><p>With Skill Bonus feats being just a bonus feat that can only be spent on one of those silly +2/+2 feats or Skill Focus.</p><p></p><p>Not much of a power-up, but moving things to the mid levels where they are needed.</p><p></p><p>That and the Rogue PrCs would get a lot more useful if people didn't lose BAB to get them.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1126448, member: 14225"] Right now, the upper levels of Rogue are pretty sweet, excpet for a few that are mysteriously empty. You start getting Rogue abilities, and Skill Mastery is crazy sweet. The problem I generally see is that people don't like getting the [i]middle[/i] levels of Rogue. That and the PrCs listed in Lute and Loot pretty much suck. The first five levels give you a sneak attack and/or a cool ability every level. But level 6 gives you Trap Sense +2. Noone cares about Trap Sense +2. So people want to PrC instead of taking level 6. But when they do, they end up not getting the later Rogue levels - and that really comes back to bite them when they don't have Skill Mastery: Disable Device. I suggest that the Rogue abilities be moved around and down a bit so they get something nice every level. Say a progression that looked like: 1 Sneak Attack +1d6, Trapfinding 2 Evasion 3 Sneak Attack +2d6, Trap Sense +1 4 Uncanny Dodge 5 Sneak Attack +3d6 6 Improved Uncanny Dodge 7 Sneak Attack +4d6, Trap Sense +2 8 Special Ability 9 Sneak Attack +5d6 10 Skill Bonus Feat, Trap Sense +3 11 Sneak Attack +6d6 12 Special Ability 13 Sneak Attack +7d6, Trap Sense +4 14 Skill Bonus feat 15 Sneak Attack +8d6 16 Special Ability 17 Sneak Attack +9d6, Trap Sense +5 18 Skill Bonus Feat 19 Sneak Attack +10d6 20 Special Ability With Skill Bonus feats being just a bonus feat that can only be spent on one of those silly +2/+2 feats or Skill Focus. Not much of a power-up, but moving things to the mid levels where they are needed. That and the Rogue PrCs would get a lot more useful if people didn't lose BAB to get them. -Frank [/QUOTE]
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