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A Fighters skill points....
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<blockquote data-quote="Silverglass" data-source="post: 1127463" data-attributes="member: 14071"><p>And of those 9 extra Feats that you have got by having 10 classes you will have spent how many that are of limited use in meeting the pre-requisites to take the 5+ prestige classes you have? The probable net result after removing these feats is parity or a net loss. And of all those extra skill points how many have you been forced to spend to meet pre-requisites.</p><p></p><p>When it comes down to it you seem to want a Fighter that is good in combat and out, well that is what the core classes give you. Take a Fighter 18/other class 2 (Expert, Bard or Rogue are all good).</p><p></p><p>Ok you might sacrifice a point of BAB, a Feat and 5 or 6 hit points - but in return you get those extra skills you desire so much. Thereby meeting the principle that this character is fractionally worse in combat than a PC with 20 Fighter levels but better in non-combat situations. </p><p></p><p>You complain that this proves that Fighters are "broken" because to get a maxed diplomacy and sense motive they have to multi-class. But so would a Wizard who wanted a high diplomacy and sense motive, or a cleric who wanted to track as well as a ranger. The principle holds true across the classes so I can't see how you can use this as an argument that it breaks the Fighter class.</p><p></p><p>Sorry but I dont agree that the Fighter Class (not a PC who is has the role of fighter) needs more skill points or a wider skill list. That is what multiclassing, skill boosting feats and cross-class skills are for.</p><p></p><p>EDIT</p><p></p><p>Just for comparison with an INT 10 non-human (although you would probably have better INT if you wanted to be a skilled fighter.</p><p></p><p><strong>Fighter 20</strong></p><p></p><p>114 HP, BAB +20, Fort +12, Ref +6, Will +6, 18 Feats</p><p>40 Skill Points on Fighter skills</p><p></p><p><strong>Fighter 16, Rogue 4</strong></p><p></p><p>106 HP, BAB +19, Fort +11, Ref +9, Will +6, 16 Feats</p><p>32 Skill Points on Fighter skills</p><p>32 Skill Points to spend on any rogue skill.</p><p></p><p>So that would give this fighter 16 ranks each in Diplomacy and Sense Motive and 2d6 Sneak attack, evasion and uncanny dodge.</p></blockquote><p></p>
[QUOTE="Silverglass, post: 1127463, member: 14071"] And of those 9 extra Feats that you have got by having 10 classes you will have spent how many that are of limited use in meeting the pre-requisites to take the 5+ prestige classes you have? The probable net result after removing these feats is parity or a net loss. And of all those extra skill points how many have you been forced to spend to meet pre-requisites. When it comes down to it you seem to want a Fighter that is good in combat and out, well that is what the core classes give you. Take a Fighter 18/other class 2 (Expert, Bard or Rogue are all good). Ok you might sacrifice a point of BAB, a Feat and 5 or 6 hit points - but in return you get those extra skills you desire so much. Thereby meeting the principle that this character is fractionally worse in combat than a PC with 20 Fighter levels but better in non-combat situations. You complain that this proves that Fighters are "broken" because to get a maxed diplomacy and sense motive they have to multi-class. But so would a Wizard who wanted a high diplomacy and sense motive, or a cleric who wanted to track as well as a ranger. The principle holds true across the classes so I can't see how you can use this as an argument that it breaks the Fighter class. Sorry but I dont agree that the Fighter Class (not a PC who is has the role of fighter) needs more skill points or a wider skill list. That is what multiclassing, skill boosting feats and cross-class skills are for. EDIT Just for comparison with an INT 10 non-human (although you would probably have better INT if you wanted to be a skilled fighter. [B]Fighter 20[/B] 114 HP, BAB +20, Fort +12, Ref +6, Will +6, 18 Feats 40 Skill Points on Fighter skills [B]Fighter 16, Rogue 4[/B] 106 HP, BAB +19, Fort +11, Ref +9, Will +6, 16 Feats 32 Skill Points on Fighter skills 32 Skill Points to spend on any rogue skill. So that would give this fighter 16 ranks each in Diplomacy and Sense Motive and 2d6 Sneak attack, evasion and uncanny dodge. [/QUOTE]
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