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A Fighters skill points....
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<blockquote data-quote="The_DarkAngel" data-source="post: 1127995" data-attributes="member: 14194"><p>To some degree everyone has a valid arguement however, my great concern for balanced pc classes is because of one simple reason: I dont like prestige classes (well a good many of them). This doesnt mean I dont use them in my campaign I just limit them. </p><p></p><p>Personally Id rather have more veristile and balanced character classes then a ton of unbalanced prestige classes. As Ive said before, I broke down each class and its abilities from 1st to 20th level, and I find the fighter and the sorceror slightly lacking. Apperently Im not the only one. I want to play with balanced class.</p><p></p><p>The new house rule in regaurds to the Fighter Class is thus follows: </p><p></p><p>Class skills: in addition the Fighter can choose 3 class skills from the following list: Bluff, Heal, Knowledge (any except arcana unless he has a really good reason), listen, profession, Search, Sense motive, or Spot.</p><p></p><p>Class Abilities: 11th level Fighter Feat.</p><p></p><p>Al the rest remains the same including class skill points.</p><p></p><p>Next up is the sorceror and 2 new Fighter variant classes one Dex bases, one Skill based similiar to Unearthed Arcana.</p><p></p><p>DA</p></blockquote><p></p>
[QUOTE="The_DarkAngel, post: 1127995, member: 14194"] To some degree everyone has a valid arguement however, my great concern for balanced pc classes is because of one simple reason: I dont like prestige classes (well a good many of them). This doesnt mean I dont use them in my campaign I just limit them. Personally Id rather have more veristile and balanced character classes then a ton of unbalanced prestige classes. As Ive said before, I broke down each class and its abilities from 1st to 20th level, and I find the fighter and the sorceror slightly lacking. Apperently Im not the only one. I want to play with balanced class. The new house rule in regaurds to the Fighter Class is thus follows: Class skills: in addition the Fighter can choose 3 class skills from the following list: Bluff, Heal, Knowledge (any except arcana unless he has a really good reason), listen, profession, Search, Sense motive, or Spot. Class Abilities: 11th level Fighter Feat. Al the rest remains the same including class skill points. Next up is the sorceror and 2 new Fighter variant classes one Dex bases, one Skill based similiar to Unearthed Arcana. DA [/QUOTE]
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