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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1129172" data-attributes="member: 14225"><p>Personally, I prefer to take a larger conditional bonus, such as Great Teamwork. I can then modify my fighting to the style that I have. A simple +1 all the time with one weapon is much smaller, because it assumes that I am not putting active effort into flanking (in order to get the Great Teamwork bonus) - which of course I <em>am</em>.</p><p></p><p></p><p></p><p>My argument is that the "Fighter" is not very good, and because the Spellsword isn't even <em>that</em> good it is by comparison <em>awful</em>.</p><p></p><p>The Eldritch Knight <em>is</em> better than taking Wizard and Fighter levels. It's just like taking 2 levels of Fighter and the rest as Wizard except that you get extra hit points and BAB with some of the Wizard levels. Unfortunately, the basic fact is that Wizard and Fighter abilities are <em>so</em> anti-synnergistic that that ends up not being all that good a deal.</p><p></p><p>The Fighter needs to be good at his job for every single level. The Wizard needs to be good at his job for every single level.</p><p></p><p>Further, the two classes need to be set up so that their abilities synergize instead of cancelling. For example: having armor proficiency should negate Arcane Spell Failure right off (as things stand, part of a Fighter levels built-in balancing factors is that they come with heavy armor - ASF actually nerfs the <em>fighter</em> end of the Fighter/Wizard). But of course, that's a seperate issue. Until the Fighter stands on its own making an intelligent prediction of what would make the Fighter 10/ Wizard 10 viable is difficult at best.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1129172, member: 14225"] Personally, I prefer to take a larger conditional bonus, such as Great Teamwork. I can then modify my fighting to the style that I have. A simple +1 all the time with one weapon is much smaller, because it assumes that I am not putting active effort into flanking (in order to get the Great Teamwork bonus) - which of course I [i]am[/i]. My argument is that the "Fighter" is not very good, and because the Spellsword isn't even [i]that[/i] good it is by comparison [i]awful[/i]. The Eldritch Knight [i]is[/i] better than taking Wizard and Fighter levels. It's just like taking 2 levels of Fighter and the rest as Wizard except that you get extra hit points and BAB with some of the Wizard levels. Unfortunately, the basic fact is that Wizard and Fighter abilities are [i]so[/i] anti-synnergistic that that ends up not being all that good a deal. The Fighter needs to be good at his job for every single level. The Wizard needs to be good at his job for every single level. Further, the two classes need to be set up so that their abilities synergize instead of cancelling. For example: having armor proficiency should negate Arcane Spell Failure right off (as things stand, part of a Fighter levels built-in balancing factors is that they come with heavy armor - ASF actually nerfs the [i]fighter[/i] end of the Fighter/Wizard). But of course, that's a seperate issue. Until the Fighter stands on its own making an intelligent prediction of what would make the Fighter 10/ Wizard 10 viable is difficult at best. -Frank [/QUOTE]
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