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A Fighters skill points....
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<blockquote data-quote="takyris" data-source="post: 1132178" data-attributes="member: 5171"><p>Okay, my character concept is that my guy is the best warrior in the whole world, and he doesn't wear armor because he relies on dodging blows, and I want him to be amazingly fast and able to leap out of the way of fireballs and stuff, and a really good acrobat. I want him to be able to handle himself well in social situations -- I like the idea of women swooning over him and such, although he thinks of all that stuff as fake anyway. He can sneak really well if he has to, although he hates taking people by surprise. He'd rather win in a fair fight, because nobody's ever used a blade as well as he has.</p><p></p><p>So what class am I?</p><p></p><p>I'm an <strong>anime freakin' munchkin wannabe</strong>, is what I am.</p><p></p><p>Welcome to a balanced roleplaying game. The guy who's good at talking with people is not going to be as good in a straight-out fight as the guy who does NOTHING but fight.</p><p></p><p>If your character concept is a Knight Errant, ask your DM if you can trade Climb, Jump, and Swim for Diplomacy, Knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />olitics, and Sense Motive as class skills. That's listed as an option right in the DMG, and it sounds like a GREAT idea for a character. With an Int of 10, a human guy can have these max'd out -- or he can have several ranks in these skills and a few left over for crafting items.</p><p></p><p>One aspect of this discussion that hasn't really been addressed is the notion that someone "doesn't count" as skilled in something unless they have full ranks in it. If the only time a skill is useful is when you've got full ranks, then your DM is screwing you over. The DM should make sure that many if not most skill checks should be reasonably makeable (say, 50% chance?) by a character with max'd out cross-class ranks in a skill. This lets the guy who max'd out his cross-class Spot still catch things a lot of the time, while the dedicated Scout character gets to ALWAYS see the same things. This is just like sending in monsters that your Bard and Cleric can hit sometimes but your Fighter can ALWAYS get a good hit on. It's making the game fun for everyone.</p><p></p><p>Skill checks that are only makeable by max'd rank characters should be rare. If they're not, then your DM is the one to blame, not the D&D system. The notion that everyone should have max'd ranks or not bother putting ranks in at all is one that should be put to bed.</p></blockquote><p></p>
[QUOTE="takyris, post: 1132178, member: 5171"] Okay, my character concept is that my guy is the best warrior in the whole world, and he doesn't wear armor because he relies on dodging blows, and I want him to be amazingly fast and able to leap out of the way of fireballs and stuff, and a really good acrobat. I want him to be able to handle himself well in social situations -- I like the idea of women swooning over him and such, although he thinks of all that stuff as fake anyway. He can sneak really well if he has to, although he hates taking people by surprise. He'd rather win in a fair fight, because nobody's ever used a blade as well as he has. So what class am I? I'm an [b]anime freakin' munchkin wannabe[/b], is what I am. Welcome to a balanced roleplaying game. The guy who's good at talking with people is not going to be as good in a straight-out fight as the guy who does NOTHING but fight. If your character concept is a Knight Errant, ask your DM if you can trade Climb, Jump, and Swim for Diplomacy, Knowledge:Politics, and Sense Motive as class skills. That's listed as an option right in the DMG, and it sounds like a GREAT idea for a character. With an Int of 10, a human guy can have these max'd out -- or he can have several ranks in these skills and a few left over for crafting items. One aspect of this discussion that hasn't really been addressed is the notion that someone "doesn't count" as skilled in something unless they have full ranks in it. If the only time a skill is useful is when you've got full ranks, then your DM is screwing you over. The DM should make sure that many if not most skill checks should be reasonably makeable (say, 50% chance?) by a character with max'd out cross-class ranks in a skill. This lets the guy who max'd out his cross-class Spot still catch things a lot of the time, while the dedicated Scout character gets to ALWAYS see the same things. This is just like sending in monsters that your Bard and Cleric can hit sometimes but your Fighter can ALWAYS get a good hit on. It's making the game fun for everyone. Skill checks that are only makeable by max'd rank characters should be rare. If they're not, then your DM is the one to blame, not the D&D system. The notion that everyone should have max'd ranks or not bother putting ranks in at all is one that should be put to bed. [/QUOTE]
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