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A Fighters skill points....
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<blockquote data-quote="Grog" data-source="post: 1132688" data-attributes="member: 6183"><p>I think fighters are fairly well-balanced at low levels. The problem is (as many have already noted) that they suck in comparassion to other classes at high levels.</p><p></p><p>At 4th level, Weapon Specialization compares well to a barbarian's rage ability. It's not as powerful, but it's usable in every fight. Meanwhile, a barbarian can only rage twice per day, and the party will probably have more than two fights in a day. The barbarian also has fast move and uncanny dodge, but the fighter has three extra feats, which can make a very significant difference at low levels.</p><p></p><p>But at high levels, the barbarian keeps getting cool abilities, and all the fighter gets is more and more feats. And once you've grabbed all the good combat feats by 8th level or so, what more is there for you to gain?</p><p></p><p>And also, besides just looking at things from a raw power standpoint, all those extra feats probably won't help the player advance his character concept much.</p><p></p><p>For example, let's say the player makes a character - Mr. Greatsword. And his character concept is, he wants this guy to swing a greatsword better than anyone else in the world (it's not a very creative or original concept, but it's a concept nonetheless). Now, after he takes Power Attack, Cleave, Great Cleave, WF: Greatsword, WS: Greatsword, and IC: Greatsword, and maybe another feat or two I haven't thought of, there aren't any more feats he can take that will make his character any better at swinging a greatsword.</p><p></p><p>Meanwhile, a wizard can keep up the concept of a tricky enchanter type until the highest levels, a rogue can keep up the concept of a sneaky infiltrator type until the highest levels, etc. But fighters don't really offer anything in that regard, and I think that's a problem.</p></blockquote><p></p>
[QUOTE="Grog, post: 1132688, member: 6183"] I think fighters are fairly well-balanced at low levels. The problem is (as many have already noted) that they suck in comparassion to other classes at high levels. At 4th level, Weapon Specialization compares well to a barbarian's rage ability. It's not as powerful, but it's usable in every fight. Meanwhile, a barbarian can only rage twice per day, and the party will probably have more than two fights in a day. The barbarian also has fast move and uncanny dodge, but the fighter has three extra feats, which can make a very significant difference at low levels. But at high levels, the barbarian keeps getting cool abilities, and all the fighter gets is more and more feats. And once you've grabbed all the good combat feats by 8th level or so, what more is there for you to gain? And also, besides just looking at things from a raw power standpoint, all those extra feats probably won't help the player advance his character concept much. For example, let's say the player makes a character - Mr. Greatsword. And his character concept is, he wants this guy to swing a greatsword better than anyone else in the world (it's not a very creative or original concept, but it's a concept nonetheless). Now, after he takes Power Attack, Cleave, Great Cleave, WF: Greatsword, WS: Greatsword, and IC: Greatsword, and maybe another feat or two I haven't thought of, there aren't any more feats he can take that will make his character any better at swinging a greatsword. Meanwhile, a wizard can keep up the concept of a tricky enchanter type until the highest levels, a rogue can keep up the concept of a sneaky infiltrator type until the highest levels, etc. But fighters don't really offer anything in that regard, and I think that's a problem. [/QUOTE]
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