Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Fighters skill points....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Magius del Cotto" data-source="post: 1132994" data-attributes="member: 6554"><p>I'd agree, if the concept wasn't being the best at wielding a greatsword. True, blindfight, expertise, combat reflexes, Die Hard, and some of the others don't <em>directly</em> affect how well the character wields the greatsword. However, there's more to being the best at wielding a greatsword if some of the training doesn't bleed into other combat skills?</p><p>Let's have a look at the feats I chose and why I chose them, shall we?</p><p>Blind-fight: Unless you're playing with a very kind GM, you're going to be fighting in the dark, or against invisible opponents. If you can't handle these situations with your greatsword, how can you be the best at wielding it? The fact it affects other weapons is just part of the equation.</p><p>Dodge, Expertise, Mobility, and Spring Attack: I admit I didn't list these because they help you wield a greatsword, but because they let you get Whirlwind.</p><p>Endurance I took so I could get Diehard.</p><p>Die Hard: Like blind fight, this isn't explained by it makes your swings better, but it keeps you swinging longer. Unless you're not going to be swinging the sword in combat (and, really, if you're not, how can you prove that you're the best?), then this will help you be the best.</p><p>Combat Reflexes: Being the best doesn't just mean hitting the hardest: it also means hitting the most. This basically gives you up to your Dex mod in extra attacks. The fact that they're AoO weakens this a bit, but not by much.</p><p>Improved Sunder: If you're a smart fighter, you won't always be going for just your opponent. Often, it'll be better to take out your opponent's weapon(s) and force them to go hand-2-hand with you (letting you use those nice AoOs that you got from Combat Reflexes).</p><p></p><p>Again, this isn't saying that the fighter is just fine, I'm just saying that with most simple concepts, you can use almost all of the feats. Some concepts don't use all the feats this effectively (take the AC God concept - only so many feats that up your AC). Take it as you will.</p><p>Magius out.</p></blockquote><p></p>
[QUOTE="Magius del Cotto, post: 1132994, member: 6554"] I'd agree, if the concept wasn't being the best at wielding a greatsword. True, blindfight, expertise, combat reflexes, Die Hard, and some of the others don't [i]directly[/i] affect how well the character wields the greatsword. However, there's more to being the best at wielding a greatsword if some of the training doesn't bleed into other combat skills? Let's have a look at the feats I chose and why I chose them, shall we? Blind-fight: Unless you're playing with a very kind GM, you're going to be fighting in the dark, or against invisible opponents. If you can't handle these situations with your greatsword, how can you be the best at wielding it? The fact it affects other weapons is just part of the equation. Dodge, Expertise, Mobility, and Spring Attack: I admit I didn't list these because they help you wield a greatsword, but because they let you get Whirlwind. Endurance I took so I could get Diehard. Die Hard: Like blind fight, this isn't explained by it makes your swings better, but it keeps you swinging longer. Unless you're not going to be swinging the sword in combat (and, really, if you're not, how can you prove that you're the best?), then this will help you be the best. Combat Reflexes: Being the best doesn't just mean hitting the hardest: it also means hitting the most. This basically gives you up to your Dex mod in extra attacks. The fact that they're AoO weakens this a bit, but not by much. Improved Sunder: If you're a smart fighter, you won't always be going for just your opponent. Often, it'll be better to take out your opponent's weapon(s) and force them to go hand-2-hand with you (letting you use those nice AoOs that you got from Combat Reflexes). Again, this isn't saying that the fighter is just fine, I'm just saying that with most simple concepts, you can use almost all of the feats. Some concepts don't use all the feats this effectively (take the AC God concept - only so many feats that up your AC). Take it as you will. Magius out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Fighters skill points....
Top