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A Fighters skill points....
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<blockquote data-quote="Ketjak" data-source="post: 1133146" data-attributes="member: 1083"><p><blink> This entire thread is about the disadvantage given to a class by the "WotC boys." (I'm sure Gwendolyn might object to that...) Each class has disadvantages, as has been mentioned throughout this thread.</p><p></p><p></p><p></p><p>What's a "thief?" Is that a prestige class? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>This is not an insult: if one doesn't see that each class has strengths and weaknesses, there is no way to "prove" to that person's satisfaction that an increase in skill points per level will disrupt the balance of the classes. The ranger is the "skilled warrior;" if you give the fighter ("combat specialist") more skills, what does the skilled warrior get to keep his edge in skill use? More skills? What do the "skill specialists" - the bard and to a lesser extent, rogue - get to keep their edge over the skilled warrior?</p><p></p><p>My point is: while the combat specialist is demonstrating knowledge of practical weapon and armor use across the board that makes him shine in combat, the skilled warrior led them there and now either gets to shoot arrows or engage with two light weapons - while wearing less armor.</p><p></p><p>Part of the problem with understanding the balance - as quoted again and again - is the "fluff" describing the class in the beginning of the listing. Ignore that. Look at the mechanics of the class. They speak more clearly than what amounts to advertising copy, and deal mor ewith game mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Multi-classing support character concept building. Pick the classes that support your concept. Don't expect to have everything, as this is a game that's relatively well-balanced and no one person or character should dominate game play.</p></blockquote><p></p>
[QUOTE="Ketjak, post: 1133146, member: 1083"] <blink> This entire thread is about the disadvantage given to a class by the "WotC boys." (I'm sure Gwendolyn might object to that...) Each class has disadvantages, as has been mentioned throughout this thread. What's a "thief?" Is that a prestige class? :P This is not an insult: if one doesn't see that each class has strengths and weaknesses, there is no way to "prove" to that person's satisfaction that an increase in skill points per level will disrupt the balance of the classes. The ranger is the "skilled warrior;" if you give the fighter ("combat specialist") more skills, what does the skilled warrior get to keep his edge in skill use? More skills? What do the "skill specialists" - the bard and to a lesser extent, rogue - get to keep their edge over the skilled warrior? My point is: while the combat specialist is demonstrating knowledge of practical weapon and armor use across the board that makes him shine in combat, the skilled warrior led them there and now either gets to shoot arrows or engage with two light weapons - while wearing less armor. Part of the problem with understanding the balance - as quoted again and again - is the "fluff" describing the class in the beginning of the listing. Ignore that. Look at the mechanics of the class. They speak more clearly than what amounts to advertising copy, and deal mor ewith game mechanics. :) Multi-classing support character concept building. Pick the classes that support your concept. Don't expect to have everything, as this is a game that's relatively well-balanced and no one person or character should dominate game play. [/QUOTE]
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