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A Fighters skill points....
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<blockquote data-quote="FrankTrollman" data-source="post: 1133154" data-attributes="member: 14225"><p>Yeah, the Octopus Druid was me. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>There's several problems with the solution "just add more good high end feats":</p><p></p><p>1> Diversity. If you put things into chains, then the Fighter is being <em>forced</em> to put his feats into these chains. After all, we are attempting to make these high-end feats justify the class at high levels. Therefore, if the Fighter is <em>not</em> spending all his feats into one of these high-powered chains, he's still underpowered. The versatility of each Fighter character is gone - he's just as one-dimensional in combat style as the Barbarian - but he still has no non-combat schtick and is screwed.</p><p></p><p>2> Multiclassing. If the high end feats are instead regulated by BAB or something that anyone can get - then you are better off waiting until you get to those levels to take Fighter levels <em>at all</em>. The first two levels of Fighter give you two feats, the next two levels of Fighter give you only one. Therefore, if taking feats becomes a better proposition later in your character's life - you are manifestly getting more out of each of your Fighter levels if you take them later than if you take them earlier. Since Barbarian and Paladin levels give you a static bonus when taken early or late (and Ranger levels give you <em>more</em> bonuses when taken early than late), it would be obviously better to take levels <em>other</em> than Fighter until these "super feats" became available than to take Fighter levels straight off.</p><p></p><p>3> Class Concept. If you get access to a superior feat as a class feature, and a bonus feat - you aren't really getting a customizable class feature at all! You are in fact, getting whatever ability that class feature feat gives you as a class feature - and then getting the "option" of trading it for another ability that is explicitly inferior to it (a non-upgraded feat). So you have a class with no custization at all, except that it can trade its mandatory abilities for <em>worse</em> abilities when it goes up in level. That's kind of like how a Rogue has the option of spending all of his skill ranks into cross-classed Knowledge: Poodles - except that to make the metaphor exact the other choice would have to be to have the DM spend all of your skill points for you.</p><p></p><p>So no. Better high-end feats doesn't solve anything and is not a solution in any way shape or form. More feats is a start, but better feats is not.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1133154, member: 14225"] Yeah, the Octopus Druid was me. :blush: There's several problems with the solution "just add more good high end feats": 1> Diversity. If you put things into chains, then the Fighter is being [i]forced[/i] to put his feats into these chains. After all, we are attempting to make these high-end feats justify the class at high levels. Therefore, if the Fighter is [i]not[/i] spending all his feats into one of these high-powered chains, he's still underpowered. The versatility of each Fighter character is gone - he's just as one-dimensional in combat style as the Barbarian - but he still has no non-combat schtick and is screwed. 2> Multiclassing. If the high end feats are instead regulated by BAB or something that anyone can get - then you are better off waiting until you get to those levels to take Fighter levels [i]at all[/i]. The first two levels of Fighter give you two feats, the next two levels of Fighter give you only one. Therefore, if taking feats becomes a better proposition later in your character's life - you are manifestly getting more out of each of your Fighter levels if you take them later than if you take them earlier. Since Barbarian and Paladin levels give you a static bonus when taken early or late (and Ranger levels give you [i]more[/i] bonuses when taken early than late), it would be obviously better to take levels [i]other[/i] than Fighter until these "super feats" became available than to take Fighter levels straight off. 3> Class Concept. If you get access to a superior feat as a class feature, and a bonus feat - you aren't really getting a customizable class feature at all! You are in fact, getting whatever ability that class feature feat gives you as a class feature - and then getting the "option" of trading it for another ability that is explicitly inferior to it (a non-upgraded feat). So you have a class with no custization at all, except that it can trade its mandatory abilities for [i]worse[/i] abilities when it goes up in level. That's kind of like how a Rogue has the option of spending all of his skill ranks into cross-classed Knowledge: Poodles - except that to make the metaphor exact the other choice would have to be to have the DM spend all of your skill points for you. So no. Better high-end feats doesn't solve anything and is not a solution in any way shape or form. More feats is a start, but better feats is not. -Frank [/QUOTE]
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