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A Fighters skill points....
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<blockquote data-quote="Magius del Cotto" data-source="post: 1134558" data-attributes="member: 6554"><p>Well, there's the crux of it. I don't play in standard games, and I can link things together extremely well (one character was able to get up to I think 24 AC while wearing nothing), so I'm not the one to be asking. When you have a DM that thinks that spraying undead with a watergun full of holy water is perfectly normal, you don't exactly get a good demographic of character power.</p><p>That said, no, I don't feel underpowered <em>per se</em>. However, all of my characters (including my super-sniper who had a range increment of over a mile) were rather lacking in their variety of skills; almost all of them had some sort of craft, most had jump, a couple had some other skills, and one had diplomacy (basically because I said he needed it to fit the concept). I'd love some of the feats from the other books (namely Charging Cleave and Trail of Blood, both of which let you move after cleaving - I want my fighter to WADE through the orcs, dimmit! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Plus, of course, if I had a wider variety of feats to chose from, then I feel I could more tightly focus my character (and I've made over a dozen completely different fighters in my time).</p><p>It also helps that I am a very lucky individual: one of my character's stats was 18, 18, 18, 17, 16, 16 (perfectly legal - the DM watched me roll). So, in short, no, I don't feel underpowered, but there are also things outside the class itself - my ability to slap together feats to fill out a concept, my luck with the die (yes, we always roll stats), etc.</p><p>*reminesces about his Winged Human warrior who could attack 4 enemies a turn at level 4*</p><p>Magius out.</p></blockquote><p></p>
[QUOTE="Magius del Cotto, post: 1134558, member: 6554"] Well, there's the crux of it. I don't play in standard games, and I can link things together extremely well (one character was able to get up to I think 24 AC while wearing nothing), so I'm not the one to be asking. When you have a DM that thinks that spraying undead with a watergun full of holy water is perfectly normal, you don't exactly get a good demographic of character power. That said, no, I don't feel underpowered [i]per se[/i]. However, all of my characters (including my super-sniper who had a range increment of over a mile) were rather lacking in their variety of skills; almost all of them had some sort of craft, most had jump, a couple had some other skills, and one had diplomacy (basically because I said he needed it to fit the concept). I'd love some of the feats from the other books (namely Charging Cleave and Trail of Blood, both of which let you move after cleaving - I want my fighter to WADE through the orcs, dimmit! :p ) Plus, of course, if I had a wider variety of feats to chose from, then I feel I could more tightly focus my character (and I've made over a dozen completely different fighters in my time). It also helps that I am a very lucky individual: one of my character's stats was 18, 18, 18, 17, 16, 16 (perfectly legal - the DM watched me roll). So, in short, no, I don't feel underpowered, but there are also things outside the class itself - my ability to slap together feats to fill out a concept, my luck with the die (yes, we always roll stats), etc. *reminesces about his Winged Human warrior who could attack 4 enemies a turn at level 4* Magius out. [/QUOTE]
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