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A Fighters skill points....
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<blockquote data-quote="Darklone" data-source="post: 1144486" data-attributes="member: 1372"><p>Thanks, Crothian... your explanation was a bit better than I would have been able to say. I don't nullify skills at all, I rather got a reputation for putting skills over magic.</p><p></p><p>But in the case of a king who's got a message from two dudes, one being a guy with Charisma 20 and Diplomacy +25, the other being a lowly soldier from his frontier who was the only survivor of a hostile attack... </p><p></p><p>The diplomat tells him with honeyed words it was a little bandits raid, the soldier tells him with shaking knees in a barely audible voice it was the attack of another nation and brings a tabard bearing the Imperial Guards signs of that nation. </p><p></p><p>Then I have a look at the kings stats. He's proven great wisdom over the years... is loved by his population and has a nice Sense Motive and Charisma value by himself.</p><p></p><p>In this case, I would expect a wise decision from the king. </p><p></p><p>Simple case: The soldier produces proof of his words. The diplomat had only words. I wouldn't expect the king to rally his army and send it north... but he will for sure take the soldier seriously.</p><p></p><p>Skills are useful... very useful in my games. The best proof for this argument is that one of 8 chars in my group has only Int 10, the others all multiclassed into high skill classes or took very high Intelligence. But skills aren't everything and I'd be damned if I put some skill rolls higher than heroic actions or excellent roleplaying. It has an influence... but for me the roleplaying sets the borders for how much a skill roll can achieve, not the other way round.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1144486, member: 1372"] Thanks, Crothian... your explanation was a bit better than I would have been able to say. I don't nullify skills at all, I rather got a reputation for putting skills over magic. But in the case of a king who's got a message from two dudes, one being a guy with Charisma 20 and Diplomacy +25, the other being a lowly soldier from his frontier who was the only survivor of a hostile attack... The diplomat tells him with honeyed words it was a little bandits raid, the soldier tells him with shaking knees in a barely audible voice it was the attack of another nation and brings a tabard bearing the Imperial Guards signs of that nation. Then I have a look at the kings stats. He's proven great wisdom over the years... is loved by his population and has a nice Sense Motive and Charisma value by himself. In this case, I would expect a wise decision from the king. Simple case: The soldier produces proof of his words. The diplomat had only words. I wouldn't expect the king to rally his army and send it north... but he will for sure take the soldier seriously. Skills are useful... very useful in my games. The best proof for this argument is that one of 8 chars in my group has only Int 10, the others all multiclassed into high skill classes or took very high Intelligence. But skills aren't everything and I'd be damned if I put some skill rolls higher than heroic actions or excellent roleplaying. It has an influence... but for me the roleplaying sets the borders for how much a skill roll can achieve, not the other way round. [/QUOTE]
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