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A Fighters skill points....
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<blockquote data-quote="Ketjak" data-source="post: 1146876" data-attributes="member: 1083"><p>Incorrect. I did not include equipment; in fact, if I mentioned equipment at all it was to reference feats, but never anything specific - because it doesn't matter. With the same value of equipment, the Fighter class is superior to the Ranger class in combat. It's all about the <em>class</em>, not the equipment.</p><p></p><p></p><p></p><p>Excellent. Post your mathematical analysis of the Barbarian class vs. the Fighter class. I haven't been shy about my math... why should you?</p><p></p><p></p><p></p><p>There's that funny word again... "build." I'm not interested in builds. I'm interested in classes. Your initial statement is that the Fighter class is underpowered compared to others, including the Ranger class. Anyone can build multiclass characters that have advantages over a single class. Yay for you, Frank.</p><p></p><p>I have demonstrated how the Fighter beats the Ranger in combat - <em>without</em> specifying equipment builds, because each should have the same value in equipment at each level - out to 12th level. If you cannot manage beyond that, I can list exact feat choices at exact levels showing how a Fighter emulating the Ranger's combat style <em>beats the Ranger</em> at every step of character growth. Do you really need that level of detail, or are you just trolling?</p><p></p><p></p><p></p><p>Show me where I shorted the Ranger on equipment. </p><p></p><p></p><p></p><p>Just because you perceived a weakness in one of your group's characters and compensated for it with an <em>artifact</em> does not mean every DM does, or needs to. That's silly, because it directly contradicts several board members' experiences as posted here. You'd think a universal weakness like you claim the Fighter class has would be noticed - and yet, of all the changes from 3.0 to 3.5, the Fighter class changed the least... why is that, Frank? Did no one see this so-called "inherent weakness" in the class before? Did no one complain? Or is it that the vast majority of players and DMs find the Fighter class to be a valuable part of the adventuring group?</p><p></p><p></p><p></p><p>So now the Fighter class isn't imbalanced according to the rules?</p><p></p><p></p><p></p><p>Again with the "underequipped" straw man. Show it.</p><p></p><p></p><p></p><p>"They" do not. You gave your Fighter an artifact. Other DMs do not. Most of them do not.</p><p></p><p></p><p></p><p>The Fighter needs no boost. When are you going to acknowledge that you misread Sword & Fist and that your "variant" Fighter classes are actually the Fighters we've been saying can be built using the <em>core</em> Fighter class with no variations? I pointed that out at least three of your posts ago, as did Crothian, and you've replied to my posts containing that information. I've been illustrating my points; you've been ducking and shifting when yours are eliminated. That behavior was expected, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ketjak, post: 1146876, member: 1083"] Incorrect. I did not include equipment; in fact, if I mentioned equipment at all it was to reference feats, but never anything specific - because it doesn't matter. With the same value of equipment, the Fighter class is superior to the Ranger class in combat. It's all about the [i]class[/i], not the equipment. Excellent. Post your mathematical analysis of the Barbarian class vs. the Fighter class. I haven't been shy about my math... why should you? There's that funny word again... "build." I'm not interested in builds. I'm interested in classes. Your initial statement is that the Fighter class is underpowered compared to others, including the Ranger class. Anyone can build multiclass characters that have advantages over a single class. Yay for you, Frank. I have demonstrated how the Fighter beats the Ranger in combat - [i]without[/i] specifying equipment builds, because each should have the same value in equipment at each level - out to 12th level. If you cannot manage beyond that, I can list exact feat choices at exact levels showing how a Fighter emulating the Ranger's combat style [i]beats the Ranger[/i] at every step of character growth. Do you really need that level of detail, or are you just trolling? Show me where I shorted the Ranger on equipment. Just because you perceived a weakness in one of your group's characters and compensated for it with an [i]artifact[/i] does not mean every DM does, or needs to. That's silly, because it directly contradicts several board members' experiences as posted here. You'd think a universal weakness like you claim the Fighter class has would be noticed - and yet, of all the changes from 3.0 to 3.5, the Fighter class changed the least... why is that, Frank? Did no one see this so-called "inherent weakness" in the class before? Did no one complain? Or is it that the vast majority of players and DMs find the Fighter class to be a valuable part of the adventuring group? So now the Fighter class isn't imbalanced according to the rules? Again with the "underequipped" straw man. Show it. "They" do not. You gave your Fighter an artifact. Other DMs do not. Most of them do not. The Fighter needs no boost. When are you going to acknowledge that you misread Sword & Fist and that your "variant" Fighter classes are actually the Fighters we've been saying can be built using the [i]core[/i] Fighter class with no variations? I pointed that out at least three of your posts ago, as did Crothian, and you've replied to my posts containing that information. I've been illustrating my points; you've been ducking and shifting when yours are eliminated. That behavior was expected, though. :) [/QUOTE]
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