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A Fighters skill points....
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<blockquote data-quote="Shard O'Glase" data-source="post: 1150288" data-attributes="member: 1134"><p>Small point but the only thing I ever saw proven that a fihgter could be specifically built in a way to beat a barbarian. Not a big surprise, though that fighter gives up a ton on standard combat utility for this. Those 5 points put into int so you can have expertise(a good feat) came from somewhere, the barbarian gets by with a 10 int thanks to no expertise since he rages and 4 skill points. Those 3 extra points could mean another point of str or another couple points in con or whatever. So while the fighter beats the barbarian in the death match the barbarian defeats more of the baddies that the group faces.</p><p></p><p>A lot of the builds here go on and on about the fighters versatility and guess what in a point buy its tough. The dex based feats like the archery train require a decent dex, whirwind well you need a 13 int thanks to expertise, and you still need con and str. Sure played well they can still be tough, but probably not as tough in the overall scheme of things than a just really strong high con guy.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1150288, member: 1134"] Small point but the only thing I ever saw proven that a fihgter could be specifically built in a way to beat a barbarian. Not a big surprise, though that fighter gives up a ton on standard combat utility for this. Those 5 points put into int so you can have expertise(a good feat) came from somewhere, the barbarian gets by with a 10 int thanks to no expertise since he rages and 4 skill points. Those 3 extra points could mean another point of str or another couple points in con or whatever. So while the fighter beats the barbarian in the death match the barbarian defeats more of the baddies that the group faces. A lot of the builds here go on and on about the fighters versatility and guess what in a point buy its tough. The dex based feats like the archery train require a decent dex, whirwind well you need a 13 int thanks to expertise, and you still need con and str. Sure played well they can still be tough, but probably not as tough in the overall scheme of things than a just really strong high con guy. [/QUOTE]
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A Fighters skill points....
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