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A Fighters skill points....
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<blockquote data-quote="KarinsDad" data-source="post: 1152346" data-attributes="member: 2011"><p>Thanks.</p><p></p><p></p><p></p><p>I call this the bigger, better, badder syndrome.</p><p></p><p>To me, the #1 flaw of 3E was the introduction of feats. The reason is that:</p><p></p><p>1) They are rarely that balanced. Hence, there will be some that nearly everyone wants to take and others that will almost never get taken.</p><p></p><p>2) They reinforce the behavior of min/maxing.</p><p></p><p>3) They did not introduce most special abilities of some classes as "feats". So, there are skill, there are special abilities, there are feats. To get some abilities, you have to multiclass. To get others, you have to spend a feat. To get others, you have to purchase a skill. A nicer system would have been to make them all skills and just have different skills more or less difficult for different classes to acquire.</p><p></p><p></p><p></p><p>Possibly.</p><p></p><p>I think, however, that when you have 74 feats in the core books, another 100 or so in other WotC products, and another 200+ in non-WotC products, it is just a matter of probability.</p><p></p><p>A player of a fighter gets to pick 2 to 13 feats in the lifetime of the character. Some of the feats in the core rules he already has and 18 of the core rules feats he cannot take unless he multiclasses. That leaves about 50 feats that are usable for him.</p><p></p><p>Those 50 compared with the 50 more he can use in the non-core WotC books and the 100 more he can use in the non-WotC books means that there are probably just as many feats outside of the WotC books that he can take as there are in third party products.</p><p></p><p>On top of that, WotC is (at least) attempting to balance their feats (they sometimes fail, but that is a different issue). I think most third party feats I have seen are slightly more uber, just in order to get people excited over their books (and hence, buy them).</p><p></p><p>Again, the bigger, better, badder syndrome.</p><p></p><p></p><p>So, my conclusion is not that there are not 13 good feats that a high level human fighter can pick out of the PHB. Rather, there are hundreds more intentionally designed "better ones" that the player can find elsewhere which lure him into thinking that the feats in the core rules are crappy. JMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1152346, member: 2011"] Thanks. I call this the bigger, better, badder syndrome. To me, the #1 flaw of 3E was the introduction of feats. The reason is that: 1) They are rarely that balanced. Hence, there will be some that nearly everyone wants to take and others that will almost never get taken. 2) They reinforce the behavior of min/maxing. 3) They did not introduce most special abilities of some classes as "feats". So, there are skill, there are special abilities, there are feats. To get some abilities, you have to multiclass. To get others, you have to spend a feat. To get others, you have to purchase a skill. A nicer system would have been to make them all skills and just have different skills more or less difficult for different classes to acquire. Possibly. I think, however, that when you have 74 feats in the core books, another 100 or so in other WotC products, and another 200+ in non-WotC products, it is just a matter of probability. A player of a fighter gets to pick 2 to 13 feats in the lifetime of the character. Some of the feats in the core rules he already has and 18 of the core rules feats he cannot take unless he multiclasses. That leaves about 50 feats that are usable for him. Those 50 compared with the 50 more he can use in the non-core WotC books and the 100 more he can use in the non-WotC books means that there are probably just as many feats outside of the WotC books that he can take as there are in third party products. On top of that, WotC is (at least) attempting to balance their feats (they sometimes fail, but that is a different issue). I think most third party feats I have seen are slightly more uber, just in order to get people excited over their books (and hence, buy them). Again, the bigger, better, badder syndrome. So, my conclusion is not that there are not 13 good feats that a high level human fighter can pick out of the PHB. Rather, there are hundreds more intentionally designed "better ones" that the player can find elsewhere which lure him into thinking that the feats in the core rules are crappy. JMO. [/QUOTE]
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