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A Fighters skill points....
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<blockquote data-quote="KarinsDad" data-source="post: 1153096" data-attributes="member: 2011"><p>First off, no wizard (without non-core feats or PrCs) can get 6 new spells per two levels at high level. The maximum is 5.</p><p></p><p>A specialist wizard can get 6 at low level, but not at high level.</p><p></p><p></p><p>Also, this type of philosophy leads to other "broken classes philosophies" every two levels:</p><p></p><p>Fighter, one feat, 6 hps, and +1 extra BAB (really, really broke)</p><p>Generalist Wizard, 3 or 4 more set spells per day (really broke)</p><p>Specialist Wizard, 5 or 6 more set spells per day (broke)</p><p>Sorcerer, 6 or 7 more non-set spells per day (not broke)</p><p></p><p>Where do you draw the line?</p><p></p><p></p><p>Each class fills a different niche. Attempting to compare them is like comparing apples and oranges. Similar, but different.</p><p></p><p>Everyone is whining about those poor high level fighters, any one of which can wipe out a village all on their own because the high level wizard can wipe out a town. Boo hoo.</p><p></p><p>Nobody is whining about those poor low level wizards, any one of which can be wiped out by a couple of villagers. Nobody is whining about those poor Wizards who have a worse chance to actually survive to mid to high level.</p><p></p><p></p><p>Although your analysis is basically correct, your conclusions are unfounded. There are too many variables to compare two such dissimilar character classes. Each has their day in the sun. Each has their pros and cons. Bottom line.</p><p></p><p></p><p>I think the real issue here is that there are so MANY cool/uber feats and PrCs in non-core WotC and non-WotC products that people deceive themselves into thinking that the ones in the core rules are "not cool".</p><p></p><p>Bigger, better, badder syndrome strikes yet again. Sigh.</p><p></p><p></p><p></p><p>No, but the counter question to this is: Do you really have enough encounters, tough encounters, per day at low levels that casters honestly run out of spells? </p><p></p><p>The answer to this is yes in most campaigns. How often do you have situations where the combatant types are mostly uninjured or slightly injured, but the party camps for the night at 10 AM because the cleric is out of cure spells and/or the arcane spell caster is low or out of spells?</p><p></p><p>Nobody is stating that Wizards are not more powerful than Fighters at high level.</p><p></p><p>But, people are forgetting that Fighters are more powerful than Wizards at low level.</p><p></p><p>That is called balance.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1153096, member: 2011"] First off, no wizard (without non-core feats or PrCs) can get 6 new spells per two levels at high level. The maximum is 5. A specialist wizard can get 6 at low level, but not at high level. Also, this type of philosophy leads to other "broken classes philosophies" every two levels: Fighter, one feat, 6 hps, and +1 extra BAB (really, really broke) Generalist Wizard, 3 or 4 more set spells per day (really broke) Specialist Wizard, 5 or 6 more set spells per day (broke) Sorcerer, 6 or 7 more non-set spells per day (not broke) Where do you draw the line? Each class fills a different niche. Attempting to compare them is like comparing apples and oranges. Similar, but different. Everyone is whining about those poor high level fighters, any one of which can wipe out a village all on their own because the high level wizard can wipe out a town. Boo hoo. Nobody is whining about those poor low level wizards, any one of which can be wiped out by a couple of villagers. Nobody is whining about those poor Wizards who have a worse chance to actually survive to mid to high level. Although your analysis is basically correct, your conclusions are unfounded. There are too many variables to compare two such dissimilar character classes. Each has their day in the sun. Each has their pros and cons. Bottom line. I think the real issue here is that there are so MANY cool/uber feats and PrCs in non-core WotC and non-WotC products that people deceive themselves into thinking that the ones in the core rules are "not cool". Bigger, better, badder syndrome strikes yet again. Sigh. No, but the counter question to this is: Do you really have enough encounters, tough encounters, per day at low levels that casters honestly run out of spells? The answer to this is yes in most campaigns. How often do you have situations where the combatant types are mostly uninjured or slightly injured, but the party camps for the night at 10 AM because the cleric is out of cure spells and/or the arcane spell caster is low or out of spells? Nobody is stating that Wizards are not more powerful than Fighters at high level. But, people are forgetting that Fighters are more powerful than Wizards at low level. That is called balance. [/QUOTE]
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