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A Fighters skill points....
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<blockquote data-quote="The_DarkAngel" data-source="post: 1153610" data-attributes="member: 14194"><p>Some of you guys should consider judging a class from 1st through 20th level when considering a class is unbalanced or not. Wizards for example suck at lower levels but are mean as hell at high levels. There for yes I would consider that a fair trade off. In terms of breaking down classes into a point system, everything must be considered. </p><p></p><p>In terms of my 3.5 campaign:</p><p></p><p>1) The bard and the ranger both recieve 4 skill points per level not 6.</p><p></p><p>2) The Sorcerer gains 1D6 hit Points.</p><p></p><p>3) The Barbarian gains the Endurance feat at 3rd level.</p><p></p><p>4) The Rouge gains special abilities at 7th level.</p><p></p><p>5) The fighter gains 2 core class skills at 1st, and at 11th, 15th, and 19th gains special combat abilites, keeping the class true to its name and making it on avg the best Fighting class as it should, as well as a reason to continue in the class in higher levels.</p><p></p><p>Again, not all of you may agree but apperently alot do. Most of these ideas are founded by Arcana Unearthed were even Montecook has bolstered the Fighter class considerably over the one listed in 3.5. without having to depend on prestige classes. The AU version of a fighter has 1D12 hitpoints, 2 more class skills, 12 total feats (1st thru 20th), crushing blow ability 2/Day, and his will saves are increased to +9 max at 20th level. I should also mention armor classes reach the 12 AC rating instead of 8AC in 3.5, giving a real meaning to armor. This my friends is a class much more physical then the 3.5 fighting class. </p><p></p><p>DA</p></blockquote><p></p>
[QUOTE="The_DarkAngel, post: 1153610, member: 14194"] Some of you guys should consider judging a class from 1st through 20th level when considering a class is unbalanced or not. Wizards for example suck at lower levels but are mean as hell at high levels. There for yes I would consider that a fair trade off. In terms of breaking down classes into a point system, everything must be considered. In terms of my 3.5 campaign: 1) The bard and the ranger both recieve 4 skill points per level not 6. 2) The Sorcerer gains 1D6 hit Points. 3) The Barbarian gains the Endurance feat at 3rd level. 4) The Rouge gains special abilities at 7th level. 5) The fighter gains 2 core class skills at 1st, and at 11th, 15th, and 19th gains special combat abilites, keeping the class true to its name and making it on avg the best Fighting class as it should, as well as a reason to continue in the class in higher levels. Again, not all of you may agree but apperently alot do. Most of these ideas are founded by Arcana Unearthed were even Montecook has bolstered the Fighter class considerably over the one listed in 3.5. without having to depend on prestige classes. The AU version of a fighter has 1D12 hitpoints, 2 more class skills, 12 total feats (1st thru 20th), crushing blow ability 2/Day, and his will saves are increased to +9 max at 20th level. I should also mention armor classes reach the 12 AC rating instead of 8AC in 3.5, giving a real meaning to armor. This my friends is a class much more physical then the 3.5 fighting class. DA [/QUOTE]
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