Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Fighters skill points....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1153772" data-attributes="member: 5171"><p>Allow me to repeat in slightly plainer language: Feats don't get blown in the first battle. With a very few exceptions, you can use 'em all day. Over the course of the game, Quick Draw and Power Attack are better bets than Fireball.</p><p></p><p>If your wizard has ever run out of fireballs, has ever run into a creature that is immune to fireballs, or has been stuck with a bunch of fireballs prepared on a day when other spells would have been more useful, then the wizard is feeling the pinch of the other side. The wizard gains focus at the expense of flexibility.</p><p></p><p>If we're talking about a sorcerer, then the issue is not preparation but overall flexibility. If you're taking fireball, then you better hope your DM isn't planning a campaign based on evil marauding fire elementals -- or, for that matter, a campaign that focuses on monks and rogues that tumble into the midst of the party to attack. If you can't hit them without hitting your friends, and if they have evasion, Fireball becomes a much weaker spell.</p><p></p><p>Power Attack, on the other hand, can be useful in almost any combat situation. And the fighter is never under the onus of HAVING to use it -- because it's not like it's the only good third-level offensive spell he's got. He can choose to use Expertise or Power Attack or Improved Trip or whatever at his leisure.</p></blockquote><p></p>
[QUOTE="takyris, post: 1153772, member: 5171"] Allow me to repeat in slightly plainer language: Feats don't get blown in the first battle. With a very few exceptions, you can use 'em all day. Over the course of the game, Quick Draw and Power Attack are better bets than Fireball. If your wizard has ever run out of fireballs, has ever run into a creature that is immune to fireballs, or has been stuck with a bunch of fireballs prepared on a day when other spells would have been more useful, then the wizard is feeling the pinch of the other side. The wizard gains focus at the expense of flexibility. If we're talking about a sorcerer, then the issue is not preparation but overall flexibility. If you're taking fireball, then you better hope your DM isn't planning a campaign based on evil marauding fire elementals -- or, for that matter, a campaign that focuses on monks and rogues that tumble into the midst of the party to attack. If you can't hit them without hitting your friends, and if they have evasion, Fireball becomes a much weaker spell. Power Attack, on the other hand, can be useful in almost any combat situation. And the fighter is never under the onus of HAVING to use it -- because it's not like it's the only good third-level offensive spell he's got. He can choose to use Expertise or Power Attack or Improved Trip or whatever at his leisure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Fighters skill points....
Top