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A Fine Diminutive at Colossal
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<blockquote data-quote="malcolm_n" data-source="post: 5201419" data-attributes="member: 63154"><p>For those who haven't heard the joke, it's when the local constable is on a manhunt for a halfling psion... But I digress.</p><p></p><p>Going on 3 Monster Manuals thus far, and no sign of these size categories (with the only slight exception of some swarms). All of the information I gathered from online indicates they cut the sizes because they wouldn't make good miniatures. Now, before I take a crack at defining these sizes, is there a reason to do so? What would be the benefits of fighting such monsters or dealing with creatures of this size.</p><p></p><p>Colossal is easy to explain for the sheer Awe factor. To see orcus stand with his head at the hip of some other creature, whether or not he can kill it, would be a great sight to see. In addition, a quest to go into such a creature to save something or someone would be gross, but different and potentially interesting.</p><p></p><p>I could see the argument against diminutive and fine monsters insofar as they'd do very minimal melee damage; and wouldn't fit well as brutes or soldiers. But how about the warriors of lilliput in gulliver's travels? They were diminutive, certainly not tiny. I think they are my biggest (pun intended) reason to at least make diminutive.</p><p></p><p>Fine is a whole different ballpark. In 3.5, fine was anything about the size of a peanut shell or smaller. My first thought when thinking of fine would be a hornet or a killer bee. A lot more people than you may think are allergic to them and having a party of adventurers freak out because there's a bee in the room would be interesting. Also, who wouldn't like to be able to say they could pin a fly to the wall?</p><p></p><p>So, there's my argument on each. Anybody got ideas for some such creatures or thoughts on potential rules?</p><p></p><p>[sblock=some weapon work; not necessary, but included]Small cannot use two-handed, must use versatile as two. small property ignores this rule.</p><p>Tiny cannot use versatile, must use one-handed as two. small property ignores this rule.</p><p>Diminutive cannot use one-handed unless it has the small or off-hand property; in which case can only use such as two-handed (no bonuses).</p><p>Fine cannot use one-handed unless it has the small and off-hand property; in which case can only use such as two-handed (no bonuses).[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5201419, member: 63154"] For those who haven't heard the joke, it's when the local constable is on a manhunt for a halfling psion... But I digress. Going on 3 Monster Manuals thus far, and no sign of these size categories (with the only slight exception of some swarms). All of the information I gathered from online indicates they cut the sizes because they wouldn't make good miniatures. Now, before I take a crack at defining these sizes, is there a reason to do so? What would be the benefits of fighting such monsters or dealing with creatures of this size. Colossal is easy to explain for the sheer Awe factor. To see orcus stand with his head at the hip of some other creature, whether or not he can kill it, would be a great sight to see. In addition, a quest to go into such a creature to save something or someone would be gross, but different and potentially interesting. I could see the argument against diminutive and fine monsters insofar as they'd do very minimal melee damage; and wouldn't fit well as brutes or soldiers. But how about the warriors of lilliput in gulliver's travels? They were diminutive, certainly not tiny. I think they are my biggest (pun intended) reason to at least make diminutive. Fine is a whole different ballpark. In 3.5, fine was anything about the size of a peanut shell or smaller. My first thought when thinking of fine would be a hornet or a killer bee. A lot more people than you may think are allergic to them and having a party of adventurers freak out because there's a bee in the room would be interesting. Also, who wouldn't like to be able to say they could pin a fly to the wall? So, there's my argument on each. Anybody got ideas for some such creatures or thoughts on potential rules? [sblock=some weapon work; not necessary, but included]Small cannot use two-handed, must use versatile as two. small property ignores this rule. Tiny cannot use versatile, must use one-handed as two. small property ignores this rule. Diminutive cannot use one-handed unless it has the small or off-hand property; in which case can only use such as two-handed (no bonuses). Fine cannot use one-handed unless it has the small and off-hand property; in which case can only use such as two-handed (no bonuses).[/sblock] [/QUOTE]
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