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A First Look at 2d20 Fallout from Modiphius
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<blockquote data-quote="Abstruse" data-source="post: 8238475" data-attributes="member: 6669048"><p>There is a lot to complain about with Fallout 4. I absolutely love the game myself and I think the Silver Shroud side quest in particular is probably the most fun I've ever had in a video game. But it's not the best Fallout game in a lot of ways. The main quest has some serious writing problems - The biggest being that you are a parent on a quest to save your child who has been kidnapped...but if you barrel at that main plot like a real parent would, you will get stonewalled fast because you're too low level as the game expects you to do a bunch of exploring and side quests. "I must find the man who murdered my spouse and kidnapped my son! But first, let me find some paint for Fenway Park's wall then pretend to be a superhero from a radio serial then personally by hand reconstruct an entire town or five then track down baseball memorabilia across half the Commonwealth then sort out the radio DJ's self-confidence problem then--" </p><p></p><p>Then there are more gameplay aspects. The engine in Fallout 4 is showing its age hard as they're trying to shoehorn in features it just wasn't built to handle. The simplified leveling system with perks means you lose a lot of nuance to character creation and advancement, plus it puts way too much emphasis on RNG for things like conversational skill tests. In FO3 and FONV, you either have enough skill to try the dialogue option or you don't. In FO4, it's randomized so there's more swinginess. Plus there are fewer opportunities to use those social skills in meaningful ways. Like rarely can you avoid combat altogether by talking your way out of it, but rather you just scare off half the mob of raiders or whatever.</p><p></p><p>On top of that, when people compare Fallout 4 to Fallout New Vegas, they're not really comparing the two. They're comparing Fallout 4 as it shipped at launch to the copy of Fallout New Vegas they've modded over the years with various patches, fixes, expansions, options, quests, gear, NPCs, companions, etc. And it's hard to for a new game to compete with one that audiences can literally cherry-pick what parts of the game they want to add in to make it the most fun for them personally. And granted, Fallout 4 has a staggering amount of mods now, that's not the game a lot of people are thinking of when they think Fallout 4.</p><p></p><p>So while I personally love Fallout 4 and it's neck and neck which one I prefer between that one and New Vegas...I can see why some people were disappointed in it. Though I don't think Fallout 4 deserves the level of hate it gets.</p><p></p><p>Then you've got the people who are still pissed that Fallout isn't an isometric turn-based 2D RPG like Fallout 1 and 2 were and nothing Bethesda ever does is going to be good enough for those particular fans.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8238475, member: 6669048"] There is a lot to complain about with Fallout 4. I absolutely love the game myself and I think the Silver Shroud side quest in particular is probably the most fun I've ever had in a video game. But it's not the best Fallout game in a lot of ways. The main quest has some serious writing problems - The biggest being that you are a parent on a quest to save your child who has been kidnapped...but if you barrel at that main plot like a real parent would, you will get stonewalled fast because you're too low level as the game expects you to do a bunch of exploring and side quests. "I must find the man who murdered my spouse and kidnapped my son! But first, let me find some paint for Fenway Park's wall then pretend to be a superhero from a radio serial then personally by hand reconstruct an entire town or five then track down baseball memorabilia across half the Commonwealth then sort out the radio DJ's self-confidence problem then--" Then there are more gameplay aspects. The engine in Fallout 4 is showing its age hard as they're trying to shoehorn in features it just wasn't built to handle. The simplified leveling system with perks means you lose a lot of nuance to character creation and advancement, plus it puts way too much emphasis on RNG for things like conversational skill tests. In FO3 and FONV, you either have enough skill to try the dialogue option or you don't. In FO4, it's randomized so there's more swinginess. Plus there are fewer opportunities to use those social skills in meaningful ways. Like rarely can you avoid combat altogether by talking your way out of it, but rather you just scare off half the mob of raiders or whatever. On top of that, when people compare Fallout 4 to Fallout New Vegas, they're not really comparing the two. They're comparing Fallout 4 as it shipped at launch to the copy of Fallout New Vegas they've modded over the years with various patches, fixes, expansions, options, quests, gear, NPCs, companions, etc. And it's hard to for a new game to compete with one that audiences can literally cherry-pick what parts of the game they want to add in to make it the most fun for them personally. And granted, Fallout 4 has a staggering amount of mods now, that's not the game a lot of people are thinking of when they think Fallout 4. So while I personally love Fallout 4 and it's neck and neck which one I prefer between that one and New Vegas...I can see why some people were disappointed in it. Though I don't think Fallout 4 deserves the level of hate it gets. Then you've got the people who are still pissed that Fallout isn't an isometric turn-based 2D RPG like Fallout 1 and 2 were and nothing Bethesda ever does is going to be good enough for those particular fans. [/QUOTE]
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