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A First Look at 2d20 Fallout from Modiphius
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<blockquote data-quote="xboxtravis7992" data-source="post: 8238861" data-attributes="member: 7030306"><p>Looking through the PDF, the mechanics are hardcoded in Fallout 4 yes, but the rest of the Fallout 4-ness can easily be homebrewed away by a creative GM. Not surprising since that was the same approach Modiphius seemed to take to Wasteland Warfare, a Fallout 4 themed launch with later releases for F3 and New Vegas (they just announced minis for Securitrons, Caesar's Legion, Joshua Graham, NCR Troopers, etc. for Wasteland Warfare only a few days before the 2d20 PDF was released)</p><p></p><p>A few things of note, while the book is set in Fallout 4 as the default setting; it reads very similar to the PHB in 5E being default set in The Forgotten Realms with little "sprinkles" of other setting teases. While discussing post war currency the game mentions the NCR Dollars as being accepted in that region. A blurb on the history of RobCo has a short but detailed segment on Robert House and the rumors "he is alive in the Mojave." The Hub and Vault 12 also get name drops. I even saw a few references to The Capitol Wasteland and Appalachia there. Every canon Fallout game (except Fallout: Shelter) has some tease somewhere in the book, again very similar to what 5E did in its own PHB.</p><p></p><p>Really my only complaints reading through is that Snyths and Securitrons aren't offered as playable races (sure Securitrons are New Vegas centric, but Synths are very key to F4 and only appear as NPC characters in the book).</p><p></p><p>Also, the segment on Mr. Handy's and hats is brilliant:</p><p></p><p>[ATTACH=full]135115[/ATTACH]</p></blockquote><p></p>
[QUOTE="xboxtravis7992, post: 8238861, member: 7030306"] Looking through the PDF, the mechanics are hardcoded in Fallout 4 yes, but the rest of the Fallout 4-ness can easily be homebrewed away by a creative GM. Not surprising since that was the same approach Modiphius seemed to take to Wasteland Warfare, a Fallout 4 themed launch with later releases for F3 and New Vegas (they just announced minis for Securitrons, Caesar's Legion, Joshua Graham, NCR Troopers, etc. for Wasteland Warfare only a few days before the 2d20 PDF was released) A few things of note, while the book is set in Fallout 4 as the default setting; it reads very similar to the PHB in 5E being default set in The Forgotten Realms with little "sprinkles" of other setting teases. While discussing post war currency the game mentions the NCR Dollars as being accepted in that region. A blurb on the history of RobCo has a short but detailed segment on Robert House and the rumors "he is alive in the Mojave." The Hub and Vault 12 also get name drops. I even saw a few references to The Capitol Wasteland and Appalachia there. Every canon Fallout game (except Fallout: Shelter) has some tease somewhere in the book, again very similar to what 5E did in its own PHB. Really my only complaints reading through is that Snyths and Securitrons aren't offered as playable races (sure Securitrons are New Vegas centric, but Synths are very key to F4 and only appear as NPC characters in the book). Also, the segment on Mr. Handy's and hats is brilliant: [ATTACH type="full"]135115[/ATTACH] [/QUOTE]
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