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A First Look at 2d20 Fallout from Modiphius
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<blockquote data-quote="Reynard" data-source="post: 8240245" data-attributes="member: 467"><p>I don't worry too much about the timeline. Fallout is so goofy that it's like complaining about castles and full plate in D&D when dragons exist. It's just not worth the trouble, and so many other setting elements are unrealistic that it just doesn't make sense to focus on a trash world. Hell, Gamma World is thousands of years after the End and mutants are still walking around with street signs as armor, so Fallout is hardly the worst offender.</p><p></p><p>As I am doing another playthrough of FO4 in anticipation of running the TTRPG, the thing that I am more worried about is how combat/shooter focused it is. I haven't played FO3 in a while because it's unstable on Win10, but New Vegas for sure is more RP focused. Tone wise, FO4 takes a "kill em all" attitude that is less adaptable to tabletop play, especially given that you can't just reload a save point when you've gotten in over your head.</p><p></p><p>Although it would have been fun to see a Save Scumming feature in the RPG just for giggles.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8240245, member: 467"] I don't worry too much about the timeline. Fallout is so goofy that it's like complaining about castles and full plate in D&D when dragons exist. It's just not worth the trouble, and so many other setting elements are unrealistic that it just doesn't make sense to focus on a trash world. Hell, Gamma World is thousands of years after the End and mutants are still walking around with street signs as armor, so Fallout is hardly the worst offender. As I am doing another playthrough of FO4 in anticipation of running the TTRPG, the thing that I am more worried about is how combat/shooter focused it is. I haven't played FO3 in a while because it's unstable on Win10, but New Vegas for sure is more RP focused. Tone wise, FO4 takes a "kill em all" attitude that is less adaptable to tabletop play, especially given that you can't just reload a save point when you've gotten in over your head. Although it would have been fun to see a Save Scumming feature in the RPG just for giggles. [/QUOTE]
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