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A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
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<blockquote data-quote="Lord Twig" data-source="post: 8089773" data-attributes="member: 31754"><p>A quick glance through the replies show a lot of people like the ability to move stats bonuses from stats around, but I can't say I agree. Honestly it just doesn't make sense to me. Mountain Dwarves get a bonus to Strength and Constitution, and not Intelligence, because of their genetics (or whatever passes for it in D&D). But you know what their maximum Intelligence is? It's 20. Just like the Elf. Just like the Half-Orc. And one point difference doesn't make any character unplayable while they work on getting their stat to max.</p><p></p><p>Actually I would like to put limits on certain races, but not Dwarves and Half-Orcs. It just makes no logical sense to me that Halflings and Gnomes can have a 20 Strength. And they even got rid of the 3/4 (or was it 1/2?) carrying capacity! A 3 foot Halfling can be as strong as a 7 foot Half-Orc! What?</p><p></p><p>Yes, yes. Dragons can fly and Wizards can throw fireballs. And if the lore in Halflings said, "Despite their size Halflings have magic muscles that make them as strong as people twice their size" that argument would make sense. But it is not there, so it doesn't.</p><p></p><p>I'm still going to buy the book, and I am happy that other people will get their optional rules that they enjoy (I really am!). I will just have to violently shove down my suspension of disbelief and suppress my impulse to roll my eyes when I am sitting at an Adventurer's League table and a 3 foot monstrosity sits down at the table. Just like I have been doing since this game came out as the new rules really don't change the silliness that has been in this game from the beginning.</p><p></p><p>Disclaimer! Again, I am happy people get to play what they want to play! Just because I think something is dumb or silly doesn't mean that it is! It just means that I personally don't like it. I also don't like Bards and I know I'm am probably in the minority on that. To each his own!</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 8089773, member: 31754"] A quick glance through the replies show a lot of people like the ability to move stats bonuses from stats around, but I can't say I agree. Honestly it just doesn't make sense to me. Mountain Dwarves get a bonus to Strength and Constitution, and not Intelligence, because of their genetics (or whatever passes for it in D&D). But you know what their maximum Intelligence is? It's 20. Just like the Elf. Just like the Half-Orc. And one point difference doesn't make any character unplayable while they work on getting their stat to max. Actually I would like to put limits on certain races, but not Dwarves and Half-Orcs. It just makes no logical sense to me that Halflings and Gnomes can have a 20 Strength. And they even got rid of the 3/4 (or was it 1/2?) carrying capacity! A 3 foot Halfling can be as strong as a 7 foot Half-Orc! What? Yes, yes. Dragons can fly and Wizards can throw fireballs. And if the lore in Halflings said, "Despite their size Halflings have magic muscles that make them as strong as people twice their size" that argument would make sense. But it is not there, so it doesn't. I'm still going to buy the book, and I am happy that other people will get their optional rules that they enjoy (I really am!). I will just have to violently shove down my suspension of disbelief and suppress my impulse to roll my eyes when I am sitting at an Adventurer's League table and a 3 foot monstrosity sits down at the table. Just like I have been doing since this game came out as the new rules really don't change the silliness that has been in this game from the beginning. Disclaimer! Again, I am happy people get to play what they want to play! Just because I think something is dumb or silly doesn't mean that it is! It just means that I personally don't like it. I also don't like Bards and I know I'm am probably in the minority on that. To each his own! [/QUOTE]
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