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A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
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<blockquote data-quote="UngeheuerLich" data-source="post: 8090099" data-attributes="member: 59057"><p>I totally agree, and that is what I said in my first post. I was just quoted out of context and this post was a followup. So again. I never would even consider adding a sex based penalty into my game as much as I won´t enforce my players to tell me that they have to go peeing. That is too much reality in my game. I can´t see a reason and I´d never picture it in my head that a female character is anything less than a male character. Same goes for any diverse person.</p><p>And I would never allow sexual harassment at my table inside or outside the game.</p><p>And still I stand my point: the species based penalties and bonuses back then were just an easy mathematical way to make dwarves on average (not individually) sturdier than humans on average (not individually). </p><p><strong>Note that averages never allow to make assumptions about a certain person, but that goes without saying... or should go without saying...</strong></p><p></p><p>I also repeating for the 3rd time if I counted right, that I think species specific traits (a la 4e) are a more current approach to convey, what a certain species biological qualities offer.</p><p>We could also ditch that, but as I said in a different thread, there is a point where you should just stop playing DnD which is a species and class based game. If you want total freeform (as default at least) you should consider a different game. If you do that, you should also switch to a game that does not reward players for killing other sentient beings. <strong>That actually is a thing I really want to be revised in 5e, with achievement based experience or as in the most recent adventures, quest based leveling (I would prefer quest based XP though). </strong>Here you could also look at 4e, but some things didn´t make it into 5e, just because it was invented in 4e. I hope 6e has enough distance frome 4e to also include things that were done well in retrospect.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8090099, member: 59057"] I totally agree, and that is what I said in my first post. I was just quoted out of context and this post was a followup. So again. I never would even consider adding a sex based penalty into my game as much as I won´t enforce my players to tell me that they have to go peeing. That is too much reality in my game. I can´t see a reason and I´d never picture it in my head that a female character is anything less than a male character. Same goes for any diverse person. And I would never allow sexual harassment at my table inside or outside the game. And still I stand my point: the species based penalties and bonuses back then were just an easy mathematical way to make dwarves on average (not individually) sturdier than humans on average (not individually). [B]Note that averages never allow to make assumptions about a certain person, but that goes without saying... or should go without saying...[/B] I also repeating for the 3rd time if I counted right, that I think species specific traits (a la 4e) are a more current approach to convey, what a certain species biological qualities offer. We could also ditch that, but as I said in a different thread, there is a point where you should just stop playing DnD which is a species and class based game. If you want total freeform (as default at least) you should consider a different game. If you do that, you should also switch to a game that does not reward players for killing other sentient beings. [B]That actually is a thing I really want to be revised in 5e, with achievement based experience or as in the most recent adventures, quest based leveling (I would prefer quest based XP though). [/B]Here you could also look at 4e, but some things didn´t make it into 5e, just because it was invented in 4e. I hope 6e has enough distance frome 4e to also include things that were done well in retrospect. [/QUOTE]
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