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A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 8090353" data-attributes="member: 6801228"><p>But, you are making assumptions</p><p></p><p>For example, most Apes (such as Chimpanzees) are stronger than adult humans, yet are the size of children. Because their muscles are denser. </p><p></p><p>So, which type of musculature does a gnome have? The immature muscles of a growing creature, or the fully adult muscles of a creature of similar stature and body type? </p><p></p><p>Size = weak is a poor methodology</p><p></p><p></p><p>Amusingly, I find this swap (while I love it) far far more powerful than the ability scores.</p><p></p><p>Every Elf is taking Rapiers now. Every Elf or Dwarf martial character is going to start with 4 new tools or multiple languages. This is actually almost too powerful for my games, but is getting no mention, because most people don't use tools at all.</p><p></p><p></p><p></p><p>But, realistically, everyone can play a fire mage. If there is a problem with 3 or 4 different people wanting to play a fire mage, fixing that in the rules of the game to only allow certain types of builds to be fire mages, doesn't seem like a real solution. </p><p></p><p>Because, if playing a strong character is important to them, but they'd love to be a gnome, then that player only has a few choices. 1) Not being strong, 2) Not being a Gnome. </p><p></p><p>And if they choose option 2, they might end up playing a super strong race anyways. And if that isn't a problem... why would them being a super strong gnome be a problem?</p><p></p><p></p><p></p><p>Yeah, strength is weird in a lot of ways, because the game defines combat strength as the same as skill strength as the same as grapplings as the same as encumbrance.</p><p></p><p>We need it for combat, but the others can be neither here nor there most of the time.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8090353, member: 6801228"] But, you are making assumptions For example, most Apes (such as Chimpanzees) are stronger than adult humans, yet are the size of children. Because their muscles are denser. So, which type of musculature does a gnome have? The immature muscles of a growing creature, or the fully adult muscles of a creature of similar stature and body type? Size = weak is a poor methodology Amusingly, I find this swap (while I love it) far far more powerful than the ability scores. Every Elf is taking Rapiers now. Every Elf or Dwarf martial character is going to start with 4 new tools or multiple languages. This is actually almost too powerful for my games, but is getting no mention, because most people don't use tools at all. But, realistically, everyone can play a fire mage. If there is a problem with 3 or 4 different people wanting to play a fire mage, fixing that in the rules of the game to only allow certain types of builds to be fire mages, doesn't seem like a real solution. Because, if playing a strong character is important to them, but they'd love to be a gnome, then that player only has a few choices. 1) Not being strong, 2) Not being a Gnome. And if they choose option 2, they might end up playing a super strong race anyways. And if that isn't a problem... why would them being a super strong gnome be a problem? Yeah, strength is weird in a lot of ways, because the game defines combat strength as the same as skill strength as the same as grapplings as the same as encumbrance. We need it for combat, but the others can be neither here nor there most of the time. [/QUOTE]
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