Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg Benage" data-source="post: 8090473" data-attributes="member: 93631"><p>I think a fair amount of this debate is rooted in the fact that ability scores are such a core part of the game, and...the design is a bit weak. It's not outright broken, but it's a "wobbly wheel" as AngryGM says. There's this weird dynamic where ability scores are really important, but they're more important early on, but then differences that arise out of character creation tend to be erased by level 12 (at the latest) through ASIs at the same time they're becoming less important...</p><p></p><p>For example, if I can move from a +4 in a core ability modifier to a +5 (a proficient task or attack roll), that's a 25% increase in my ability level (4 * 1.25 = 5). That's significant for a 1st-level character, so anyone who cares about their character being 25% more capable in their core competency from the jump will tend to choose a race that gives them that edge. Conversely, at high level, going from a +10 to a +11 is only a 10% increase in ability (10 * 1.1 = 11), and it doesn't really matter anyway because the ASI advancement system means we're probably both maxed out at 20 (+5) on our core ability scores. So it's quite important early on when choosing an optimal race is the only thing I can do about it, and less important when the ASI advancement system makes it trivially easy to "catch up."</p><p></p><p>It's just a weak aspect of the design, and it's unfortunate because it's the foundation for task resolution and combat, which are fairly important parts of the game. My preference would be to make differences in ability scores less important, <em>especially</em> at low level, but it seems the designers are leaning towards making it easier for everyone to have optimal ability scores. At that point, I feel like you can do it in class selection, and a lot of the weirdness comes from trying to shoehorn it into race.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8090473, member: 93631"] I think a fair amount of this debate is rooted in the fact that ability scores are such a core part of the game, and...the design is a bit weak. It's not outright broken, but it's a "wobbly wheel" as AngryGM says. There's this weird dynamic where ability scores are really important, but they're more important early on, but then differences that arise out of character creation tend to be erased by level 12 (at the latest) through ASIs at the same time they're becoming less important... For example, if I can move from a +4 in a core ability modifier to a +5 (a proficient task or attack roll), that's a 25% increase in my ability level (4 * 1.25 = 5). That's significant for a 1st-level character, so anyone who cares about their character being 25% more capable in their core competency from the jump will tend to choose a race that gives them that edge. Conversely, at high level, going from a +10 to a +11 is only a 10% increase in ability (10 * 1.1 = 11), and it doesn't really matter anyway because the ASI advancement system means we're probably both maxed out at 20 (+5) on our core ability scores. So it's quite important early on when choosing an optimal race is the only thing I can do about it, and less important when the ASI advancement system makes it trivially easy to "catch up." It's just a weak aspect of the design, and it's unfortunate because it's the foundation for task resolution and combat, which are fairly important parts of the game. My preference would be to make differences in ability scores less important, [I]especially[/I] at low level, but it seems the designers are leaning towards making it easier for everyone to have optimal ability scores. At that point, I feel like you can do it in class selection, and a lot of the weirdness comes from trying to shoehorn it into race. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
Top