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A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 8090601" data-attributes="member: 6801228"><p>I know this is likely not to make a difference, but this is at least the second time this thread has come up, and I don't understand why people can't understand that this is a problem for some of us. To use a food analogy, I don't like donuts. You can tell me that they are fine, that they are just bread with sugar, you can tell me anything you like. I don't like donuts. </p><p></p><p>And, the issue that this rule set is meant to alleviate is an issue for some of us. You don't have to agree. You don't have to do anything, but could we please accept that it is an issue for some people? And that it isn't an issue for them because they are some sort of problem group like Min-Maxxers? </p><p></p><p></p><p>Maybe if I laid out the thought process and why I have the issue, maybe people will get it? </p><p></p><p>When I make a character I usually start one of two ways. Either, there is a class I want to play, or there is a race I want to play. And immediately, this problem raises its head. </p><p></p><p>If I want to play a cleric, then I want a high Wisdom. Therefore, my best options are the races that give bonuses to wisdom. </p><p>If I want to play a Rock Gnome, then I have an Intelligence boost and a Con boost, Con is generic (everyone wants it) so to best utilize my buffs, I should play an intelligence based class.</p><p></p><p>I haven't done anything beyond choosing one aspect, and already my options have shrunk. Could I choose to play a Gnome Cleric? Yes, because I did do that once. I played a gnome Cleric of Life, and I dumped Dex, giving him a lame leg that worked into my backstory about why he was in this obscure sect of Gnomish Faith and why he was a healer and a doctor.</p><p></p><p>Was it a trash character who was never able to do anything? </p><p></p><p>No, it was "fine", but I had a problem I spent most of the game taking ASIs to bump my strength and Wisdom so I could be an effective, heavily armored cleric. I almost never got to take any feats that would have expanded on my concept. And, I noticed it.</p><p></p><p>I noticed my lower DC constantly when my spells failed. I notieced my lower bonus to hit constantly when I did melee attacks. I noticed my low dex when the DM gave me a "Heavy crossbow of healing" as a unique reward that I ditched immediately, because I could never use it (You had to hit the target for it to work, and I had disadvantage, no prof, and a -1, it was just a way to waste my time, I traded it for a basic wand of web instead). I noticed my lower wisdom meant I chose fewer spells, so I had fewer options to bring into battle.</p><p></p><p>It was likely constantly getting poked in the back of the head. Because all the things I wanted? The tinker ability, the advantage on saves? None of that mattered for that game. I never got to use that enough to make a difference. </p><p></p><p>And, that expeirence, in addition to the time I DM'd for a Dragonborn cleric who had many of the same problems, steers me away from those choices. I don't build or even recommend to people Barbarians that aren't a strength-based race, or Wizards who aren't an int-race. Because the chance of them being frustrated with their choice is too high. </p><p></p><p>It happened to me. It happened to a friend. Why would I let it happen to someone else? </p><p></p><p>And maybe, maybe it is all perception, but you can't talk me into changing my perspective. You can't tell me this wouldn't be a problem if I cared more about RP and less about dice. You can't tell me that I am wrong, because you once played a character with a 12 in their main stat, and had all the fun in the world. </p><p></p><p>This is something quite a few of us struggle with in DnD. Can we at least accept that?</p><p></p><p></p><p></p><p>Maybe in AL this might, possibly be a problem, because now the Yuan-Ti is playing a fighter instead of a Hexblade Warlock, or a Bard, or a Paladin, or just a normal warlock. </p><p></p><p>But, is that really so game-breakingly powerful? I don't think so. </p><p></p><p>It does allow certain things. A Scourge Aasimar Barbarian is now much more viable. In fact, most of the "plane-touched" can now be built to more resemble their mortal heritage, which is fun. But, any race that is now far too powerful, was likely already far too powerful.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8090601, member: 6801228"] I know this is likely not to make a difference, but this is at least the second time this thread has come up, and I don't understand why people can't understand that this is a problem for some of us. To use a food analogy, I don't like donuts. You can tell me that they are fine, that they are just bread with sugar, you can tell me anything you like. I don't like donuts. And, the issue that this rule set is meant to alleviate is an issue for some of us. You don't have to agree. You don't have to do anything, but could we please accept that it is an issue for some people? And that it isn't an issue for them because they are some sort of problem group like Min-Maxxers? Maybe if I laid out the thought process and why I have the issue, maybe people will get it? When I make a character I usually start one of two ways. Either, there is a class I want to play, or there is a race I want to play. And immediately, this problem raises its head. If I want to play a cleric, then I want a high Wisdom. Therefore, my best options are the races that give bonuses to wisdom. If I want to play a Rock Gnome, then I have an Intelligence boost and a Con boost, Con is generic (everyone wants it) so to best utilize my buffs, I should play an intelligence based class. I haven't done anything beyond choosing one aspect, and already my options have shrunk. Could I choose to play a Gnome Cleric? Yes, because I did do that once. I played a gnome Cleric of Life, and I dumped Dex, giving him a lame leg that worked into my backstory about why he was in this obscure sect of Gnomish Faith and why he was a healer and a doctor. Was it a trash character who was never able to do anything? No, it was "fine", but I had a problem I spent most of the game taking ASIs to bump my strength and Wisdom so I could be an effective, heavily armored cleric. I almost never got to take any feats that would have expanded on my concept. And, I noticed it. I noticed my lower DC constantly when my spells failed. I notieced my lower bonus to hit constantly when I did melee attacks. I noticed my low dex when the DM gave me a "Heavy crossbow of healing" as a unique reward that I ditched immediately, because I could never use it (You had to hit the target for it to work, and I had disadvantage, no prof, and a -1, it was just a way to waste my time, I traded it for a basic wand of web instead). I noticed my lower wisdom meant I chose fewer spells, so I had fewer options to bring into battle. It was likely constantly getting poked in the back of the head. Because all the things I wanted? The tinker ability, the advantage on saves? None of that mattered for that game. I never got to use that enough to make a difference. And, that expeirence, in addition to the time I DM'd for a Dragonborn cleric who had many of the same problems, steers me away from those choices. I don't build or even recommend to people Barbarians that aren't a strength-based race, or Wizards who aren't an int-race. Because the chance of them being frustrated with their choice is too high. It happened to me. It happened to a friend. Why would I let it happen to someone else? And maybe, maybe it is all perception, but you can't talk me into changing my perspective. You can't tell me this wouldn't be a problem if I cared more about RP and less about dice. You can't tell me that I am wrong, because you once played a character with a 12 in their main stat, and had all the fun in the world. This is something quite a few of us struggle with in DnD. Can we at least accept that? Maybe in AL this might, possibly be a problem, because now the Yuan-Ti is playing a fighter instead of a Hexblade Warlock, or a Bard, or a Paladin, or just a normal warlock. But, is that really so game-breakingly powerful? I don't think so. It does allow certain things. A Scourge Aasimar Barbarian is now much more viable. In fact, most of the "plane-touched" can now be built to more resemble their mortal heritage, which is fun. But, any race that is now far too powerful, was likely already far too powerful. [/QUOTE]
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