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A First Look at Tasha’s Lineage System In AL Player’s Guide - Customizing Your Origin In D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 8091571" data-attributes="member: 6801228"><p>The amusing thing is dumping Dex was the right move, mechanically. </p><p></p><p>Rock Gnomes don't get bonuses to Dex or Strength. Therefore, I would have had to raise either stat the exact same way, and to wear Heavy Armor and get the most AC, I needed strength, to use the better weapons with only simple weapons, I needed strength. </p><p></p><p>Yes, that crossbow bothered me. I can't help but mention it. But, you seem to be awfully fixated on "I dumped dex" when having a higher strength makes the most sense for the options I had available. But, even if it was the best move, it wasn't a fun move.</p><p></p><p></p><p></p><p></p><p></p><p>I can only assume you mean non-variant human, because Variant human can already end up with a +2/+1 in any stat based on their feat choice. And feats are still one of the most powerful things you can get at level 1</p><p></p><p></p><p></p><p></p><p>Yes, but interestingly, you can't learn weapon profs through training like you can with tools and languages (and I think skills?) </p><p></p><p>And, if this hierarchy is true, it highlights even more how utterly terrible Weapon Master is. 4 Martial weapons for a feat, or 3 Skills for a feat. </p><p></p><p></p><p>But, just because I wanted to work this out. Let me go ahead and make a Wood Elf Rogue with these rules. I'm going to keep the Longbow, but I don't need or want Shortbows, shortswords or Longswords. So, I will trade them out for Poisoner's Kit, Disguise Kit, and Forgery Kit. I use the rule (can't remember if it is homebrew or not) that if you get prof on a tool from two sources, you can pick a new one, so I can also get Thieves Tools and Alchemists Tools by taking Urchin background. </p><p></p><p>Utilizing Xanathar's rules, and just some basic stuff to allow tools to actually matter for crafting, I now have a crazy good Rogue, at level 1. I can make disguises, forge documents, set traps, create poison, I've got the ability to make smokescreens with Xanathars.</p><p></p><p></p><p>Honestly, this is the sleeper agent power of this rule update, and kind of a stealth boost to martials. Every Elf and Dwarf martial is going to have the ability to get 4 new tools.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8091571, member: 6801228"] The amusing thing is dumping Dex was the right move, mechanically. Rock Gnomes don't get bonuses to Dex or Strength. Therefore, I would have had to raise either stat the exact same way, and to wear Heavy Armor and get the most AC, I needed strength, to use the better weapons with only simple weapons, I needed strength. Yes, that crossbow bothered me. I can't help but mention it. But, you seem to be awfully fixated on "I dumped dex" when having a higher strength makes the most sense for the options I had available. But, even if it was the best move, it wasn't a fun move. I can only assume you mean non-variant human, because Variant human can already end up with a +2/+1 in any stat based on their feat choice. And feats are still one of the most powerful things you can get at level 1 Yes, but interestingly, you can't learn weapon profs through training like you can with tools and languages (and I think skills?) And, if this hierarchy is true, it highlights even more how utterly terrible Weapon Master is. 4 Martial weapons for a feat, or 3 Skills for a feat. But, just because I wanted to work this out. Let me go ahead and make a Wood Elf Rogue with these rules. I'm going to keep the Longbow, but I don't need or want Shortbows, shortswords or Longswords. So, I will trade them out for Poisoner's Kit, Disguise Kit, and Forgery Kit. I use the rule (can't remember if it is homebrew or not) that if you get prof on a tool from two sources, you can pick a new one, so I can also get Thieves Tools and Alchemists Tools by taking Urchin background. Utilizing Xanathar's rules, and just some basic stuff to allow tools to actually matter for crafting, I now have a crazy good Rogue, at level 1. I can make disguises, forge documents, set traps, create poison, I've got the ability to make smokescreens with Xanathars. Honestly, this is the sleeper agent power of this rule update, and kind of a stealth boost to martials. Every Elf and Dwarf martial is going to have the ability to get 4 new tools. [/QUOTE]
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