Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A first look at the Nations board-game (rules & concepts, pictures)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 6266778" data-attributes="member: 20307"><p>Great play report and (first shot) review, [MENTION=3586]MerricB[/MENTION]!</p><p></p><p>Like you I still have to win a game of Nations, which can be pretty frustrating. Last week I played Persia-B with three spaces for colonies, only there weren't enough colonies offered.</p><p></p><p>Military strength is indeed very important when compared to Stability. The highest strength grants you not only the first draw of cards, there seem to be more events granting you a bonus when compared to Stability events. Also, the colonies with their "free" income are very valuable.</p><p></p><p>Don't forget to ramp up your stone production as soon as possible. Not being able to reassign you workers because you can't afford it is a real pain. With lots of stones you're very flexible, too. Hire soldiers, conquer a colony, and reassign part of the soldiers to other, more productive cards.</p><p></p><p>This train of thought also leads to the number of workers you want. Even though they are quite expensive, they give you the ability to wait out. If you have more workers then the other players, you're more likely to still be active when they have passed. Which in turn gives you the chance to play as described in the preceeding paragraph.</p><p></p><p>What's really interesting in Nations is how often you find yourself in a no-win situation. There I am, with only 2 gold for the round, extremely limiting my options, and absolutely have to pay 1 gold to buy the stupid war. Cause if I wouldn't do so, on of the others might do so, meaning that I'd lose the war and have to pay 6 gold for it. Yeah, sucks to be me.</p><p></p><p>Nations really has the potential to be frustrating, but it is a fascinating game.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6266778, member: 20307"] Great play report and (first shot) review, [MENTION=3586]MerricB[/MENTION]! Like you I still have to win a game of Nations, which can be pretty frustrating. Last week I played Persia-B with three spaces for colonies, only there weren't enough colonies offered. Military strength is indeed very important when compared to Stability. The highest strength grants you not only the first draw of cards, there seem to be more events granting you a bonus when compared to Stability events. Also, the colonies with their "free" income are very valuable. Don't forget to ramp up your stone production as soon as possible. Not being able to reassign you workers because you can't afford it is a real pain. With lots of stones you're very flexible, too. Hire soldiers, conquer a colony, and reassign part of the soldiers to other, more productive cards. This train of thought also leads to the number of workers you want. Even though they are quite expensive, they give you the ability to wait out. If you have more workers then the other players, you're more likely to still be active when they have passed. Which in turn gives you the chance to play as described in the preceeding paragraph. What's really interesting in Nations is how often you find yourself in a no-win situation. There I am, with only 2 gold for the round, extremely limiting my options, and absolutely have to pay 1 gold to buy the stupid war. Cause if I wouldn't do so, on of the others might do so, meaning that I'd lose the war and have to pay 6 gold for it. Yeah, sucks to be me. Nations really has the potential to be frustrating, but it is a fascinating game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A first look at the Nations board-game (rules & concepts, pictures)
Top