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A First-Time GM and a Bossy Player
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<blockquote data-quote="Rigathriel" data-source="post: 6907333" data-attributes="member: 6860011"><p>Hello All!</p><p>I have recently taken up role playing in D&D and am in a new group run by my nephew. He is new to the running a campaign and is more accustomed to playing the game. He recently purchased "Rise of Tiamat" and gathered a group of 6 players. Myself and his uncle and his four friends who he has played D&D alongside in the past.</p><p></p><p>The campaign is great, and he runs the game well...however...the game has been suffered because we have a single unruly player and none of us is really sure how to handle him. This young man is accustomed to running his own custom campaigns and has always been a GM, only really been a players once or twice before to my understanding. When we rolled our characters, he created himself a lawful good dragonborn paladin (blue dragon). We also had an arrakoa ranger(CN), a half-elf warlock(CN), a half-elf cleric(LG), a halfling monk(CN), and a wood elf rogue(CN). The dragonborn player immediately named himself leader of our group because he was a paladin and according to him it was only right that he should lead. We allowed it because he was our tank class thinking it was no big deal...</p><p></p><p>But then, our lawful good paladin started off threatening our chaotic neutral rogue with death when she would stealth to avoid direct combat. An out of character argument forced him to in character negotiate with her to give her a reason to dive into direct combat when she felt she would be better off lurking at the edges looking for opportunity attacks. Later that session, our lawful good paladin was eager to partake in the torture and execution of captured prisoners then took over the questioning of another prisoner and when the rogue and monk decided to execute their prisoner after getting info...the paladin argued against them and threatened to have them arrested for killing a defenseless prisoner because it "just wasn't right" when, literally two minutes earlier, his character killed a prisoner in cold blood without batting an eye.</p><p></p><p>the next session we played, he turned against the rogue because the rogue's player was tired for him breaking his alignment and bossing her around and ignoring her when she had valuable info so she played a harmless trick on him. Made his character look like a fool. He told the cleric that he was no longer to heal the rogue during combat and he himself would not heal her. The next few session involved him taking all earning of the group for himself insisting the game would run more smoothly if his character controlled all gold and earning and equipment. He also goaded the ranger into failing a test by the DM which resulted in the ranger's death. The DM was frustrated because he wanted the Rangers player to learn that shooting everything we crossed was not always the BEST action to take without him being influenced to act. Additionally, the Paladins player accused us of savagery for putting a half dragons head on a pike and fifteen minutes later he's hacking off a spiders head and putting it on a pike. When called out he insisted that spiders were just bugs, not people, and it wasn't savage when done to a lesser species. He then changed his alignment to chaotic good, then neutral good. Now he wants to be lawful good again. The rest of the group is incredibly frustrated with him. The one session he could not attend ran so smoothly.</p><p></p><p>no one interrupted the GM, no one extended their turns or distracted other players, no one took over the other players actions. Attempts by other players to control what we ar viewing as God modding have failed. Arguing with him ooc and pointing out obvious flaws results in us being ignored. The DM has tried to speak Over him or cut him off to no avail. We don't want to kick him out of the game because the guy, for the most part, is nice and a wealth of information for D&D. But he bullies the other players and takes over the game. The DM doesn't want to hurt his feelings to kick him out. The players of the rogue and the halfling having asked the DM to kill off their characters in order to roll larger more intimidating characters to try to corral him. Are there any suggestions anyone can offer for this type of issue? We don't want to lose the friend...but we don't know how to really approach him so he realizes what he's doing without being angry and walking out on us. We just want him to be considerate that we are all playing as well...not just him.</p><p></p><p>~a frustrated player</p></blockquote><p></p>
[QUOTE="Rigathriel, post: 6907333, member: 6860011"] Hello All! I have recently taken up role playing in D&D and am in a new group run by my nephew. He is new to the running a campaign and is more accustomed to playing the game. He recently purchased "Rise of Tiamat" and gathered a group of 6 players. Myself and his uncle and his four friends who he has played D&D alongside in the past. The campaign is great, and he runs the game well...however...the game has been suffered because we have a single unruly player and none of us is really sure how to handle him. This young man is accustomed to running his own custom campaigns and has always been a GM, only really been a players once or twice before to my understanding. When we rolled our characters, he created himself a lawful good dragonborn paladin (blue dragon). We also had an arrakoa ranger(CN), a half-elf warlock(CN), a half-elf cleric(LG), a halfling monk(CN), and a wood elf rogue(CN). The dragonborn player immediately named himself leader of our group because he was a paladin and according to him it was only right that he should lead. We allowed it because he was our tank class thinking it was no big deal... But then, our lawful good paladin started off threatening our chaotic neutral rogue with death when she would stealth to avoid direct combat. An out of character argument forced him to in character negotiate with her to give her a reason to dive into direct combat when she felt she would be better off lurking at the edges looking for opportunity attacks. Later that session, our lawful good paladin was eager to partake in the torture and execution of captured prisoners then took over the questioning of another prisoner and when the rogue and monk decided to execute their prisoner after getting info...the paladin argued against them and threatened to have them arrested for killing a defenseless prisoner because it "just wasn't right" when, literally two minutes earlier, his character killed a prisoner in cold blood without batting an eye. the next session we played, he turned against the rogue because the rogue's player was tired for him breaking his alignment and bossing her around and ignoring her when she had valuable info so she played a harmless trick on him. Made his character look like a fool. He told the cleric that he was no longer to heal the rogue during combat and he himself would not heal her. The next few session involved him taking all earning of the group for himself insisting the game would run more smoothly if his character controlled all gold and earning and equipment. He also goaded the ranger into failing a test by the DM which resulted in the ranger's death. The DM was frustrated because he wanted the Rangers player to learn that shooting everything we crossed was not always the BEST action to take without him being influenced to act. Additionally, the Paladins player accused us of savagery for putting a half dragons head on a pike and fifteen minutes later he's hacking off a spiders head and putting it on a pike. When called out he insisted that spiders were just bugs, not people, and it wasn't savage when done to a lesser species. He then changed his alignment to chaotic good, then neutral good. Now he wants to be lawful good again. The rest of the group is incredibly frustrated with him. The one session he could not attend ran so smoothly. no one interrupted the GM, no one extended their turns or distracted other players, no one took over the other players actions. Attempts by other players to control what we ar viewing as God modding have failed. Arguing with him ooc and pointing out obvious flaws results in us being ignored. The DM has tried to speak Over him or cut him off to no avail. We don't want to kick him out of the game because the guy, for the most part, is nice and a wealth of information for D&D. But he bullies the other players and takes over the game. The DM doesn't want to hurt his feelings to kick him out. The players of the rogue and the halfling having asked the DM to kill off their characters in order to roll larger more intimidating characters to try to corral him. Are there any suggestions anyone can offer for this type of issue? We don't want to lose the friend...but we don't know how to really approach him so he realizes what he's doing without being angry and walking out on us. We just want him to be considerate that we are all playing as well...not just him. ~a frustrated player [/QUOTE]
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