Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
A First-Time GM and a Bossy Player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 6907408" data-attributes="member: 85870"><p>First, welcome to EnWorld!</p><p></p><p>Second, it's always hard to give advice without being participants at the table. We're simply not privy to the entirety of your group's inner workings. Your descriptions are detailed, but even then I'm sure the player in question would proffer a different point of view. We'll try to be helpful, but just remember to take any advice you get from here with a few (hundred) grains of salt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My observations are as follows: </p><p></p><p></p><ul> <li data-xf-list-type="ul">Based on your description of the player's behavior, it sounds, quite frankly, like a basic lack of baseline social and emotional maturity. Whether that's due to age or something else, simply put, he's either A) not cognizant of how his behavior is affecting the group, or B) is cognizant of it and simply doesn't care. Depending on the player, in my experience Option A can be worked with; Option B is generally toxic.</li> <li data-xf-list-type="ul">The first step in all of this is to try and identify just how much recognition he has around his own behavior---does he recognize that there is an unspoken social contract about these sorts of things? Is he generally aware that the group expects him to act for the greater benefit and fun of the group? Is he willing to recognize that his own biases and emotional "needs" aren't the end all, be all of play, etc.?</li> <li data-xf-list-type="ul">In my experience the only solution is to be absolutely, perfectly straightforward and direct. Don't beat around the bush. Don't "drop hints" or try and provide "gentle nudges" in the right direction. Don't use GM force in the game to try and "change" his character; trying to solve out-of-game problems with in-game solutions is nearly universally a recipe for disaster. Sit down and have a frank discussion with him.</li> <li data-xf-list-type="ul">If possible, have the group present a united front. Now be careful with this, because you don't want him to feel like he's being "ganged up on" (though it will likely feel that way no matter how hard you try). Present to him simply and directly what you're feeling. "You know, I hope this comes across in the spirit in which it is intended, because we value your friendship dearly and want to continue enjoying your company, but we've been noticing some conflicts with the way you're playing your character and our ability as a group to really enjoy our gaming experience. Would you be open to talking about that with us?"</li> <li data-xf-list-type="ul">In some cases it may be better to have a single member of the group do the talking, especially if there's one group member who has an established relationship with the player, but in my experience I think a group dynamic works best. When it's a group discussion, it becomes harder for the individual in question to point fingers and say, "Well that's just YOUR problem, no one else is saying it!" If handled correctly, a group discussion can be more open and collaborative, with lots of sharing of ideas. Use lots of "We" statements---"We think this could be a solution," or "We've noticed this sort of pattern." If you do it right, it will feel more like an opportunity for everyone to collaborate, be involved in improving the game, and having more fun, and less like an attack on the individual.</li> <li data-xf-list-type="ul">During the discussion, while what he says can be important, I'd generally be more tuned in to the attitude and demeanor in which the discussion happens. Is he actually listening and open to the idea that the group's collective fun is just as important as his individual fun? Is he willing to compromise -- REALLY compromise -- some of his play goals to better meet the group's collective needs? Is he open to change and trying new experiences?</li> <li data-xf-list-type="ul">If the answers are generally "no" to the above questions, then I'd say it's time to cut him loose. Also, be wary if he starts demanding things like, "Show me specific situations where I was causing problems," or "Show me in the rules where it says I wouldn't act like that," etc. He may be asking for specifics to help him clarify the problem in a positive way, but in many cases it's a deflection mechanism designed to point blame and responsibility away from himself---because if you can't point out that problems are happening ALL THE TIME, then clearly it's not a problem at all! If he's evidencing an attitude of deflection and non-accountability, he's unlikely to recognize the importance of your group's social dynamics and unstated social contract. Frankly, I have ZERO tolerance for people who are unable to recognize these sorts of things.</li> </ul></blockquote><p></p>
[QUOTE="innerdude, post: 6907408, member: 85870"] First, welcome to EnWorld! Second, it's always hard to give advice without being participants at the table. We're simply not privy to the entirety of your group's inner workings. Your descriptions are detailed, but even then I'm sure the player in question would proffer a different point of view. We'll try to be helpful, but just remember to take any advice you get from here with a few (hundred) grains of salt. :) My observations are as follows: [LIST] [*]Based on your description of the player's behavior, it sounds, quite frankly, like a basic lack of baseline social and emotional maturity. Whether that's due to age or something else, simply put, he's either A) not cognizant of how his behavior is affecting the group, or B) is cognizant of it and simply doesn't care. Depending on the player, in my experience Option A can be worked with; Option B is generally toxic. [*]The first step in all of this is to try and identify just how much recognition he has around his own behavior---does he recognize that there is an unspoken social contract about these sorts of things? Is he generally aware that the group expects him to act for the greater benefit and fun of the group? Is he willing to recognize that his own biases and emotional "needs" aren't the end all, be all of play, etc.? [*]In my experience the only solution is to be absolutely, perfectly straightforward and direct. Don't beat around the bush. Don't "drop hints" or try and provide "gentle nudges" in the right direction. Don't use GM force in the game to try and "change" his character; trying to solve out-of-game problems with in-game solutions is nearly universally a recipe for disaster. Sit down and have a frank discussion with him. [*]If possible, have the group present a united front. Now be careful with this, because you don't want him to feel like he's being "ganged up on" (though it will likely feel that way no matter how hard you try). Present to him simply and directly what you're feeling. "You know, I hope this comes across in the spirit in which it is intended, because we value your friendship dearly and want to continue enjoying your company, but we've been noticing some conflicts with the way you're playing your character and our ability as a group to really enjoy our gaming experience. Would you be open to talking about that with us?" [*]In some cases it may be better to have a single member of the group do the talking, especially if there's one group member who has an established relationship with the player, but in my experience I think a group dynamic works best. When it's a group discussion, it becomes harder for the individual in question to point fingers and say, "Well that's just YOUR problem, no one else is saying it!" If handled correctly, a group discussion can be more open and collaborative, with lots of sharing of ideas. Use lots of "We" statements---"We think this could be a solution," or "We've noticed this sort of pattern." If you do it right, it will feel more like an opportunity for everyone to collaborate, be involved in improving the game, and having more fun, and less like an attack on the individual. [*]During the discussion, while what he says can be important, I'd generally be more tuned in to the attitude and demeanor in which the discussion happens. Is he actually listening and open to the idea that the group's collective fun is just as important as his individual fun? Is he willing to compromise -- REALLY compromise -- some of his play goals to better meet the group's collective needs? Is he open to change and trying new experiences? [*]If the answers are generally "no" to the above questions, then I'd say it's time to cut him loose. Also, be wary if he starts demanding things like, "Show me specific situations where I was causing problems," or "Show me in the rules where it says I wouldn't act like that," etc. He may be asking for specifics to help him clarify the problem in a positive way, but in many cases it's a deflection mechanism designed to point blame and responsibility away from himself---because if you can't point out that problems are happening ALL THE TIME, then clearly it's not a problem at all! If he's evidencing an attitude of deflection and non-accountability, he's unlikely to recognize the importance of your group's social dynamics and unstated social contract. Frankly, I have ZERO tolerance for people who are unable to recognize these sorts of things. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A First-Time GM and a Bossy Player
Top