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A First-Time GM and a Bossy Player
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<blockquote data-quote="Bawylie" data-source="post: 6907734" data-attributes="member: 6776133"><p>Hi & welcome. </p><p></p><p>First thing to recognize is that there is no In-Game solution for Out-of-Game problems. And what you have IS an Out-of-Game problem. </p><p></p><p>The most radical solution is that everyone else opts out. "Look, guys, this was fun, but I won't be continuing under these circumstances."</p><p></p><p>That's what you do when no other solutions succeed. Because a toxic game is worse than no game at all. </p><p></p><p>Directly speaking to the other players and DM works only if everyone is reasonable and willing to listen. Including you. If you don't have a dynamic of trust with everyone at the table, you at least need a dynamic of civility. You cannot play without it. </p><p></p><p>In-Game, as far as this goes, your DM needs to concern himself with table management. Moderating the conversation and sort of enforcing turns. </p><p></p><p>If this paladin character is that awful just abandon it. "In the morning, I'm gone. With all my stuff. I refuse to adventure further with a guy who threatens or bullies his own squad."</p><p></p><p>Of course, this is only if your problem is the character, instead of the player. </p><p></p><p>But keeping him around bc he's a wealth of information isn't a very compelling reason. After all, the rules are free online. The manuals are literally at-hand. And you'll spend far less time looking things up than you will dealing with shenanigans from toxic play. </p><p></p><p>So, ultimately. You must decide whether the behavior is tolerable. If it is, do nothing. If not, something must change. Which may very well mean the loss of a player - maybe you. </p><p></p><p>(I was in a group that "fired" a DM. I've left groups with people who I had personal conflicts with. For me, it isn't worth it to tolerate). </p><p></p><p></p><p>-Brad</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6907734, member: 6776133"] Hi & welcome. First thing to recognize is that there is no In-Game solution for Out-of-Game problems. And what you have IS an Out-of-Game problem. The most radical solution is that everyone else opts out. "Look, guys, this was fun, but I won't be continuing under these circumstances." That's what you do when no other solutions succeed. Because a toxic game is worse than no game at all. Directly speaking to the other players and DM works only if everyone is reasonable and willing to listen. Including you. If you don't have a dynamic of trust with everyone at the table, you at least need a dynamic of civility. You cannot play without it. In-Game, as far as this goes, your DM needs to concern himself with table management. Moderating the conversation and sort of enforcing turns. If this paladin character is that awful just abandon it. "In the morning, I'm gone. With all my stuff. I refuse to adventure further with a guy who threatens or bullies his own squad." Of course, this is only if your problem is the character, instead of the player. But keeping him around bc he's a wealth of information isn't a very compelling reason. After all, the rules are free online. The manuals are literally at-hand. And you'll spend far less time looking things up than you will dealing with shenanigans from toxic play. So, ultimately. You must decide whether the behavior is tolerable. If it is, do nothing. If not, something must change. Which may very well mean the loss of a player - maybe you. (I was in a group that "fired" a DM. I've left groups with people who I had personal conflicts with. For me, it isn't worth it to tolerate). -Brad [/QUOTE]
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