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A "Five Room Dungeon" ghoul nest
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<blockquote data-quote="malcolypse" data-source="post: 5711432" data-attributes="member: 92042"><p><span style="color: Red">Room 1.</span> The players enter the dungeon by your preferred method, a mausoleum, a sink-hole, or by falling into an open grave and through the bottom into the room. They surprise a group of ghouls that are either returning from or about to go on a scavenging run.</p><p></p><p><span style="color: red">Room 2</span>. The ghouls where tough, but the players beat them, so now they're venturing into what looks like a pretty deep and complex series of tunnels and rooms. It seems they're cleverer than they look, and they've set up a long tunnel filled with traps that both hinder intruders and alert them to the presence of said intruders. </p><p></p><p>I'd to with simple things that take advantage of the ghouls resources. </p><p></p><p>Read the article at wikipedia about punji sticks ( <a href="http://en.wikipedia.org/wiki/Punji_stick" target="_blank">Punji stick - Wikipedia, the free encyclopedia</a> )and replace the words "punji stick" with "sharpened bone" and you can see that horror can't be far behind. Be sure to cover the holes with bones too, that way they snap disgustingly under the weight of our heroes.</p><p></p><p>Set up a tripwire that when it's triggered causes a large pile of discarded bones to clatter around the victim, alerting those further along about the heroes location.</p><p></p><p>Perhaps a snare made of chewed tendons and skin to capture intruders.</p><p></p><p><span style="color: red">Room 3.</span> The players come across the ghouls' secret plan. There will be several ghouls in here, one of whom (obviously the BBEG) will be dressed in clean, fashionable, and concealing clothing, smelling of an overdose of cologne. The ghouls are going to recon the city above and see what kind of resistance they would meet if they invaded.</p><p></p><p>The players fight the better organized ghouls who are aware of their approach. Maybe the well-dressed ghoul (who's really just a normal ghoul playing seamstress dummy for the initial fitting) might rasp out something along the lines of "What are you doing in my home?" or some-such to convince them of his BBEG-ness.</p><p></p><p><span style="color: red">Room 4.</span> Room 4 is just reinforcements arriving for the freshly defeated ghouls in room 3. The heroes are in a good position to defend, since the room only has one entrance. As long as their ammo holds out, they have a chance against these ghouls. The ghouls are led this time by the real BBEG, who confronts the players verbally before, during, or after the fight before the players finish him off.</p><p></p><p>"So, you came for us! Just like the Witch said you would! She told us that we had to invade you before you came, and we didn't believe her. Now you're here to destroy our home and now You MUST DIE!"</p><p></p><p>Then you over-run them with as many ghouls as it takes to deplete their ammo and hit points and then you hit them with one more and make them club it to death with their empty guns.</p><p></p><p>After they win the day, they hear a woman calling from deeper in the cavern, very low, and seemingly far away.</p><p></p><p><span style="color: red">Room 5.</span> They go to rescue the woman and discover that the voice isn't coming from that far ahead. The next room along the path is the source of her voice, and they quickly realize that the reason they hear it so faintly is that it's coming from a brass speaking tube that disappears into the ceiling of the cavern. She's yelling about being ignored and demanding that they hurry up and attack the town.</p><p></p><p>Seems the network stretches under the city, and someone up there is organizing the ghouls for her own purposes.</p></blockquote><p></p>
[QUOTE="malcolypse, post: 5711432, member: 92042"] [COLOR="Red"]Room 1.[/COLOR] The players enter the dungeon by your preferred method, a mausoleum, a sink-hole, or by falling into an open grave and through the bottom into the room. They surprise a group of ghouls that are either returning from or about to go on a scavenging run. [COLOR="red"]Room 2[/COLOR]. The ghouls where tough, but the players beat them, so now they're venturing into what looks like a pretty deep and complex series of tunnels and rooms. It seems they're cleverer than they look, and they've set up a long tunnel filled with traps that both hinder intruders and alert them to the presence of said intruders. I'd to with simple things that take advantage of the ghouls resources. Read the article at wikipedia about punji sticks ( [url=http://en.wikipedia.org/wiki/Punji_stick]Punji stick - Wikipedia, the free encyclopedia[/url] )and replace the words "punji stick" with "sharpened bone" and you can see that horror can't be far behind. Be sure to cover the holes with bones too, that way they snap disgustingly under the weight of our heroes. Set up a tripwire that when it's triggered causes a large pile of discarded bones to clatter around the victim, alerting those further along about the heroes location. Perhaps a snare made of chewed tendons and skin to capture intruders. [COLOR="red"]Room 3.[/COLOR] The players come across the ghouls' secret plan. There will be several ghouls in here, one of whom (obviously the BBEG) will be dressed in clean, fashionable, and concealing clothing, smelling of an overdose of cologne. The ghouls are going to recon the city above and see what kind of resistance they would meet if they invaded. The players fight the better organized ghouls who are aware of their approach. Maybe the well-dressed ghoul (who's really just a normal ghoul playing seamstress dummy for the initial fitting) might rasp out something along the lines of "What are you doing in my home?" or some-such to convince them of his BBEG-ness. [COLOR="red"]Room 4.[/COLOR] Room 4 is just reinforcements arriving for the freshly defeated ghouls in room 3. The heroes are in a good position to defend, since the room only has one entrance. As long as their ammo holds out, they have a chance against these ghouls. The ghouls are led this time by the real BBEG, who confronts the players verbally before, during, or after the fight before the players finish him off. "So, you came for us! Just like the Witch said you would! She told us that we had to invade you before you came, and we didn't believe her. Now you're here to destroy our home and now You MUST DIE!" Then you over-run them with as many ghouls as it takes to deplete their ammo and hit points and then you hit them with one more and make them club it to death with their empty guns. After they win the day, they hear a woman calling from deeper in the cavern, very low, and seemingly far away. [COLOR="red"]Room 5.[/COLOR] They go to rescue the woman and discover that the voice isn't coming from that far ahead. The next room along the path is the source of her voice, and they quickly realize that the reason they hear it so faintly is that it's coming from a brass speaking tube that disappears into the ceiling of the cavern. She's yelling about being ignored and demanding that they hurry up and attack the town. Seems the network stretches under the city, and someone up there is organizing the ghouls for her own purposes. [/QUOTE]
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