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*TTRPGs General
A "Five Room Dungeon" ghoul nest
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<blockquote data-quote="Stormonu" data-source="post: 5711539" data-attributes="member: 52734"><p>One thing to possibly consider is not making the ghouls into a monolithic society; after all, they are intelligent predators who have outgrown their food supply. The party may have an easier time infiltrating the warrens due to current internal dissent; without sufficient food supply (and other factors) they may have begun to consume one another or banded into groups vying for power or food. </p><p></p><p>Finding a couple half-eaten ghouls in one of the early rooms may allow the PCs to perhaps later figure out that they can pit two large groups of ghouls against one another, and then sweep in at the end to take out the "victors".</p><p></p><p>In this way, you can really give a sense to the feeling the ghoul population has gotten so large as to be out of hand, and yet weed down the encounter in a way PCs can handle the situation.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5711539, member: 52734"] One thing to possibly consider is not making the ghouls into a monolithic society; after all, they are intelligent predators who have outgrown their food supply. The party may have an easier time infiltrating the warrens due to current internal dissent; without sufficient food supply (and other factors) they may have begun to consume one another or banded into groups vying for power or food. Finding a couple half-eaten ghouls in one of the early rooms may allow the PCs to perhaps later figure out that they can pit two large groups of ghouls against one another, and then sweep in at the end to take out the "victors". In this way, you can really give a sense to the feeling the ghoul population has gotten so large as to be out of hand, and yet weed down the encounter in a way PCs can handle the situation. [/QUOTE]
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A "Five Room Dungeon" ghoul nest
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