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A "Five Room Dungeon" ghoul nest
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<blockquote data-quote="Brainwatch" data-source="post: 5711964" data-attributes="member: 6683885"><p><strong>Room 1:</strong> Entrance And Guardian </p><p> </p><p></p><p> These out chambers/tunnels are filled with ghouls. These pathetic creatures are the lowest members of the Ghoul society. Think, poor/homeless/staving wretches who's main goal is simple survival. They will attack as the opportunity present itself. They will not act as an organized unit. They're basic goal will be to get somebody down and start eating. Downed ghouls may even be dragged away by others for food. </p><p> </p><p></p><p> A few of the ghouls here are political exiles from “Ghoul City”. They could be negotiated with for information on the main city, or safe(ish) passage through the out warrens. Maybe even recruited as allies.</p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> <strong>Room 2:</strong> Puzzle Or Roleplaying Challenge </p><p> </p><p></p><p> Here is the fate to the Ghoul City, unfortunately there is a chasm (natural or ghoul-made). Separating one side of this room, from the other. And of course the draw bridge is up. There is one guard keeping watch.</p><p> </p><p></p><p> The bridge is lowered each night and “foremen” leave the city and recruit work crews from the out warrens to do foraging for food or any manual labor tasks that need done in the city. </p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> <strong>Room 3:</strong> Red Herring </p><p> </p><p></p><p> This is the military barracks section of the city. The Ghouls here are better equipped and trained. They will fight as a unit and have a good grasp of tactics. Here is the Ghoul General, the leader of the military. He is bigger and stronger than the others and will use the units with him most effectively.</p><p> </p><p></p><p> </p><p></p><p> </p><p></p><p> <strong>Room 4:</strong> Climax, Big Battle Or Conflict </p><p> </p><p></p><p> This is the main residential area of the city. Most Ghoul here will provide only some resistance until the encounter the true leaders of the city. The main resistance in this section will come from the Three Ghoul “Brothers” who rule the city and their personnel guard. </p><p> </p><p></p><p> </p><p></p><p> <strong>Room 5:</strong> Plot Twist </p><p> </p><p></p><p> Behind the residential suites of the “brothers” is another set of rooms with a distinctive “feminine” decor. Located on a table in the room is an undelivered letter. The letter is addressed to “My Boys” and praise the boys for their fine continued work. Lays out some new tasks that need completed and is signed simply “Mom”. </p><p> </p><p></p><p> A poorly concealed door leads to a set of stairs, tunnels that lead to a man-made set of tunnels that connect the basements of a saloon, a brothel and a few warehouses of Dodge City. </p><p> </p><p></p><p> </p><p></p><p> <strong>Notes:</strong></p><p> The Ghouls society is a totalitarian serfdom ruled jointly by three “brothers”. Any dissenters are either killed outright, or exiled to the out warrens (Room 1). Each night some Ghouls leave the city and organize work crews from the population of the warrens. During this time the Drawbridge is down and the main city Is Open, but more guards are present. It may be possible to recruit some of the exiles from the warrens to be allies for the PC. It may even possible for the PC to lead a peasant army into the main city itself.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 5711964, member: 6683885"] [B]Room 1:[/B] Entrance And Guardian These out chambers/tunnels are filled with ghouls. These pathetic creatures are the lowest members of the Ghoul society. Think, poor/homeless/staving wretches who's main goal is simple survival. They will attack as the opportunity present itself. They will not act as an organized unit. They're basic goal will be to get somebody down and start eating. Downed ghouls may even be dragged away by others for food. A few of the ghouls here are political exiles from “Ghoul City”. They could be negotiated with for information on the main city, or safe(ish) passage through the out warrens. Maybe even recruited as allies. [B]Room 2:[/B] Puzzle Or Roleplaying Challenge Here is the fate to the Ghoul City, unfortunately there is a chasm (natural or ghoul-made). Separating one side of this room, from the other. And of course the draw bridge is up. There is one guard keeping watch. The bridge is lowered each night and “foremen” leave the city and recruit work crews from the out warrens to do foraging for food or any manual labor tasks that need done in the city. [B]Room 3:[/B] Red Herring This is the military barracks section of the city. The Ghouls here are better equipped and trained. They will fight as a unit and have a good grasp of tactics. Here is the Ghoul General, the leader of the military. He is bigger and stronger than the others and will use the units with him most effectively. [B]Room 4:[/B] Climax, Big Battle Or Conflict This is the main residential area of the city. Most Ghoul here will provide only some resistance until the encounter the true leaders of the city. The main resistance in this section will come from the Three Ghoul “Brothers” who rule the city and their personnel guard. [B]Room 5:[/B] Plot Twist Behind the residential suites of the “brothers” is another set of rooms with a distinctive “feminine” decor. Located on a table in the room is an undelivered letter. The letter is addressed to “My Boys” and praise the boys for their fine continued work. Lays out some new tasks that need completed and is signed simply “Mom”. A poorly concealed door leads to a set of stairs, tunnels that lead to a man-made set of tunnels that connect the basements of a saloon, a brothel and a few warehouses of Dodge City. [B]Notes:[/B] The Ghouls society is a totalitarian serfdom ruled jointly by three “brothers”. Any dissenters are either killed outright, or exiled to the out warrens (Room 1). Each night some Ghouls leave the city and organize work crews from the population of the warrens. During this time the Drawbridge is down and the main city Is Open, but more guards are present. It may be possible to recruit some of the exiles from the warrens to be allies for the PC. It may even possible for the PC to lead a peasant army into the main city itself. [/QUOTE]
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