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General Tabletop Discussion
*Dungeons & Dragons
A fix for advantage/disadvantage stacking
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<blockquote data-quote="Li Shenron" data-source="post: 9826381" data-attributes="member: 1465"><p>Considering that as a default the results of rolls are binary (success/failure), I don't see how this house rule changes the game at all. It also immediately requires additional subrules such as how to handle results that are equally distant above and below the DC, and what do you do when someone rolls a nat 20 and a nat 1. More rules for nothing. </p><p></p><p>However, if you play with "degrees of success/failure" variants, now in that case I can see the house rule making a difference and actually making higher degrees of results more frequent. Still, IMXP I have seen degrees of success/failure used in skill checks due to being more open ended, but less in combat which already has critical hits at least to already provide an extra degree of success.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9826381, member: 1465"] Considering that as a default the results of rolls are binary (success/failure), I don't see how this house rule changes the game at all. It also immediately requires additional subrules such as how to handle results that are equally distant above and below the DC, and what do you do when someone rolls a nat 20 and a nat 1. More rules for nothing. However, if you play with "degrees of success/failure" variants, now in that case I can see the house rule making a difference and actually making higher degrees of results more frequent. Still, IMXP I have seen degrees of success/failure used in skill checks due to being more open ended, but less in combat which already has critical hits at least to already provide an extra degree of success. [/QUOTE]
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A fix for advantage/disadvantage stacking
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