Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
A fix for advantage/disadvantage stacking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9826556" data-attributes="member: 6779196"><p>The idea is, Emphasis only comes up when Advantage and Disadvantage would cancel each other out. Any instances of Advantage or Disadvantage individually take priority over Emphasis.</p><p></p><p>So, for a practical example, let’s say your Drow character casts Darkness (and let’s say they do not have the Devil’s Sight invocation). As previously established, you would have both Advantage and Disadvantage on attacks against creatures within the darkness, which under RAW would cancel out to a single d20 roll, but under this house rule would convert to Emphasis. Now, let’s also say your drow character has the Lucky Feat. Under RAW, spending a luck point to gain Advantage would be pointless, since the Disadvantage from the darkness cancels out all instances of Advantage. Under this house rule, spending a Luck point while attacking in darkness would result in attacking with Advantage, because Advantage trumps Emphasis. So, say you attack and hit, but your target has a reaction that allows them to impose Disadvantage on your attack, so they use that. Now you’re back to Emphasis because the roll has Advantage from Lucky and Disadvantage from the reaction. And then let’s say your target has an ally who casts Silvery Barbs to give you Disadvantage. Disadvantage trumps Emphasis, so now you’re attacking with Disadvantage.</p><p></p><p>We are <em>functionally</em> counting instances of Advantage and Disadvantage and giving you Emphasis only if the number of each is equal. But, we don’t have to track any actual numbers, just the trinary logic of which of three states the attack is in. And, as an added bonus, there’s never a need to re-roll, because all three states involve rolling two dice. The statuses just tell us which of the two results to select, so even if these instances of Advantage and Disadvantage are all being applied after you’ve already rolled the dice, you don’t have to back up and roll again, you just choose either the higher, lower, or furthest from 10 depending on the final status you determine the roll has after everyone has used whatever reactions they want.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9826556, member: 6779196"] The idea is, Emphasis only comes up when Advantage and Disadvantage would cancel each other out. Any instances of Advantage or Disadvantage individually take priority over Emphasis. So, for a practical example, let’s say your Drow character casts Darkness (and let’s say they do not have the Devil’s Sight invocation). As previously established, you would have both Advantage and Disadvantage on attacks against creatures within the darkness, which under RAW would cancel out to a single d20 roll, but under this house rule would convert to Emphasis. Now, let’s also say your drow character has the Lucky Feat. Under RAW, spending a luck point to gain Advantage would be pointless, since the Disadvantage from the darkness cancels out all instances of Advantage. Under this house rule, spending a Luck point while attacking in darkness would result in attacking with Advantage, because Advantage trumps Emphasis. So, say you attack and hit, but your target has a reaction that allows them to impose Disadvantage on your attack, so they use that. Now you’re back to Emphasis because the roll has Advantage from Lucky and Disadvantage from the reaction. And then let’s say your target has an ally who casts Silvery Barbs to give you Disadvantage. Disadvantage trumps Emphasis, so now you’re attacking with Disadvantage. We are [I]functionally[/I] counting instances of Advantage and Disadvantage and giving you Emphasis only if the number of each is equal. But, we don’t have to track any actual numbers, just the trinary logic of which of three states the attack is in. And, as an added bonus, there’s never a need to re-roll, because all three states involve rolling two dice. The statuses just tell us which of the two results to select, so even if these instances of Advantage and Disadvantage are all being applied after you’ve already rolled the dice, you don’t have to back up and roll again, you just choose either the higher, lower, or furthest from 10 depending on the final status you determine the roll has after everyone has used whatever reactions they want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A fix for advantage/disadvantage stacking
Top