Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A fix for Hide in Plain Sight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8494170" data-attributes="member: 6779196"><p>Only if every battle takes place in the exact same location. RAW the camouflage takes a minute to make and stops working if you move. That means the only way it can be useful in combat is if you know at least a minute in advance that combat is going to happen in this particular area, and you’re willing and able to wait motionless for your opponents to come to you.</p><p></p><p>Now, if you want to house rule that you can take a minute to craft the camouflage and then keep it “in your back pocket” until some later time when you can use it to hide as an action, and it’s only after hiding with it that moving causes it to break, that’s potentially much more useful. But since you’re house ruling anyway at that point, you might as well take it a step further and get rid of the part where your ghille suit falls apart if you move.</p><p></p><p>Right, that’s something I had to add to my house-ruled version. Since the camouflage doesn’t break when you move, limiting it to only working in the type of terrain from which you gathered the materials to make it (subject to DM discretion) keeps you from being able to make it just once and then use it anywhere and everywhere. If you move to a new location, you might need to make a new set of camouflage, if the DM determines that the terrain is different enough to require it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8494170, member: 6779196"] Only if every battle takes place in the exact same location. RAW the camouflage takes a minute to make and stops working if you move. That means the only way it can be useful in combat is if you know at least a minute in advance that combat is going to happen in this particular area, and you’re willing and able to wait motionless for your opponents to come to you. Now, if you want to house rule that you can take a minute to craft the camouflage and then keep it “in your back pocket” until some later time when you can use it to hide as an action, and it’s only after hiding with it that moving causes it to break, that’s potentially much more useful. But since you’re house ruling anyway at that point, you might as well take it a step further and get rid of the part where your ghille suit falls apart if you move. Right, that’s something I had to add to my house-ruled version. Since the camouflage doesn’t break when you move, limiting it to only working in the type of terrain from which you gathered the materials to make it (subject to DM discretion) keeps you from being able to make it just once and then use it anywhere and everywhere. If you move to a new location, you might need to make a new set of camouflage, if the DM determines that the terrain is different enough to require it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A fix for Hide in Plain Sight
Top